피넛
@lolpeanuttv· YouTube·Gaming·South Korea· data refreshed 2026-11-11View channel ↗- Subscribers
- 255K
- Average views
- 355.3K last 21 videos
- 90-day growth
- +0.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
Claim it to edit your profile, apply to opportunities, and let brands reach you.
Claim it, and this page starts working for you.
About 피넛
피넛 (@lolpeanuttv) is a gaming creator on YouTube based in South Korea, with 255K subscribers, 136.5M total views and 235 videos.
LOL 전 프로게이머 정글러 피넛 한왕호입니다 :) Welcome to 'Peanut' Official Youtube Channel ! Please Subscribe and support me:)
The channel is operated by 한왕호, a former professional League of Legends jungler. The creator's background as a competitive player informs the channel's content strategy, which centers on League of Legends gameplay, analysis, and commentary. The bio explicitly positions the channel as an official platform for the creator's post-professional career, inviting audience support through subscription.
Who should partner with 피넛?
피넛's audience consists primarily of League of Legends players and esports enthusiasts, concentrated in South Korea given the creator's nationality and language. Relevant brand categories for partnership include gaming hardware manufacturers (peripherals, monitors, chairs), esports platforms and betting services, in-game cosmetic retailers, PC component suppliers, and gaming energy drink or supplement brands. The creator's former professional status adds credibility for sponsorships targeting competitive gamers and esports fans seeking insider perspective. Peer channels like ARTA PLAY and ONE COIN GAMING operate in overlapping audience segments, suggesting market saturation at this tier but also validating demand for League of Legends content. Geographic concentration in Korea may limit appeal for brands seeking pan-regional reach, though it strengthens relevance for Korea-focused gaming and esports advertisers.