League of Legends Latinoamerica
YouTubeMX

League of Legends Latinoamerica

@leagueoflegendslatam

1.27M

Subscribers

247.3M

Total views

1.23K

Videos

Avg views (recent)

not yet captured

About League of Legends Latinoamerica

League of Legends Latinoamerica (@leagueoflegendslatam) is a gaming channel based in Mexico with 1,270,000 subscribers and 247,311,537 total views across 1,231 published videos. The channel focuses on League of Legends content tailored for the Latin American audience. With a substantial view count relative to subscriber base, the channel demonstrates consistent engagement across its catalog. The creator operates within the competitive gaming vertical, where regional esports communities and game-specific content drive viewership. The channel's scale places it among established gaming creators in the Latin American market, competing alongside peers with comparable subscriber counts. The exact content format and upload cadence details are not currently available in our database, but the video count indicates sustained production activity over the channel's operational history.

League of Legends Latinoamerica's estimated sponsorship rates

League of Legends Latinoamerica commands an estimated integrated video rate between $914 and $2,286, with a typical rate of $1,524 per sponsored video placement. This pricing reflects the channel's high audience tier classification and 1,270,000-subscriber base. Gaming content in Latin American markets typically commands mid-range CPM rates relative to other regions, influenced by advertiser demand in the esports and gaming verticals. The rate estimate is algorithmic and based on subscriber count combined with niche-specific CPM multipliers for gaming content on YouTube; it has not yet been calibrated against direct rate-card data from the creator. Comparable peers—Yuukrp, Dutchtuber2, LumeXx, Zano XVII, and Robertinho—operate at similar subscriber scales (1,260,000–1,280,000), suggesting rates in a comparable band. Actual rates may vary based on campaign specifics, content format, and direct negotiation. For details on how the estimate is calculated, see our methodology page.

Who should partner with League of Legends Latinoamerica?

The channel reaches 1,270,000 subscribers, predominantly in Latin America, with particular strength in Spanish-speaking markets given the regional focus. Gaming audiences on this scale typically span casual players, esports enthusiasts, and League of Legends competitive fans. Advertiser interest in gaming channels centers on in-game monetization platforms, gaming peripherals, esports betting and tournament platforms, energy drinks, snack brands, and gaming-adjacent software. The 247,311,537 total view count indicates sustained audience retention across the channel's library. Without granular demographic or engagement data, the exact composition of the audience—age range, gender distribution, geographic concentration within Latin America—remains unspecified. The channel's positioning within the League of Legends ecosystem suggests alignment with both casual and hardcore gaming audiences, making it relevant for brands targeting gaming communities in the region. Peer channels like Yuukrp and Dutchtuber2 operate in overlapping audience segments, indicating a competitive but sizable market for gaming content in this subscriber tier.

League of Legends Latinoamerica's growth and performance

Growth data is limited to a single snapshot. The channel was first tracked on 2026-05-12 at 1,270,000 subscribers, with the latest measurement on the same date also showing 1,270,000 subscribers. This one-day span does not provide sufficient history to assess growth trajectory, seasonal patterns, or acceleration trends. We do not yet have view-count history or multi-point subscriber data to establish momentum. Longer-term tracking will be necessary to determine whether the channel is in a growth, plateau, or decline phase.

How our pricing estimate works for League of Legends Latinoamerica

The rate estimate is algorithmic, derived from the creator's subscriber count (1,270,000) multiplied by an estimated niche CPM for gaming content, adjusted for YouTube as the platform and integrated video as the format. The estimate has not been calibrated against community-submitted rate data, meaning it reflects model assumptions rather than confirmed pricing from the creator or brand partners. Actual rates depend on campaign scope, content exclusivity, audience demographics, and direct negotiation. For a detailed explanation of the CPM multipliers, platform adjustments, and calibration methodology, visit our /methodology page.