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あいらV【Vtuber切り抜き】

あいらV【Vtuber切り抜き】

@ilovev· YouTube·Entertainment·Japan· data refreshed 2026-11-03View channel ↗
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Subscribers
96.1K
Average views
852.1K
last 1 videos
90-day growth
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not measured long enough yet
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About あいらV【Vtuber切り抜き】

あいらV【Vtuber切り抜き】 (@ilovev) is an entertainment creator on YouTube based in Japan, with 96.1K subscribers, 283.5M total views and 330 videos.

Vtuber大好きです。 ホロライブ・にじさんじメインで切り抜き動画を上げています。 このチャンネルを通じてVtuberの魅力がどんどん伝わると嬉しいです。 ※概要欄(ショートは右上「…」ボタン)に元動画のURLがあります。みんなとても面白いのでぜひ見てみてください。 ※当チャンネルはカバー株式会社の切り抜き動画に関するガイドラインに則って運営しており、届け出も提出済みです。 ガイドライン:https://www.hololive.tv/terms ※お仕事やその他お問い合わせなどありましたらこちらのTwitterのDMよりご連絡ください。(下部にも同じTwitterのリンクがあります) https://twitter.com/i__love__Vtuber

あいらV【Vtuber切り抜き】 is a YouTube channel specializing in clip content from Japanese virtual streamers, primarily featuring talent from Hololive and Nijisanji. The channel operates under Cover Corporation's official clip-video guidelines and has submitted the required notification to maintain compliance with their terms of service. The creator's stated mission is to introduce viewers to the appeal and entertainment value of virtual streamers through curated, shorter-form content.

The channel provides source links to original streams in video descriptions and pinned comments, directing viewers to the full-length content from which clips are derived. This practice aligns with both platform norms and the creator's stated commitment to promoting the original streamers. Business inquiries and collaboration requests are handled through the creator's Twitter account, listed in the channel description. The channel represents a segment of the broader clip-content ecosystem that has grown around major virtual-streamer agencies in Japan.

Who should partner with あいらV【Vtuber切り抜き】?

The channel's audience consists primarily of virtual-streamer enthusiasts in Japan and Japanese-speaking regions who consume clip content from Hololive and Nijisanji. This audience segment typically engages with entertainment content focused on personality-driven streaming, gaming, and parasocial fan communities.

Brand partnerships would be most relevant in categories aligned with entertainment consumption and fan communities: gaming peripherals, streaming software and hardware, energy drinks and beverages marketed to online-content audiences, merchandise and collectibles, and entertainment-adjacent services. Virtual-streamer audiences also show engagement with mobile games, anime-related products, and digital entertainment platforms. The clip-content format reaches viewers during consumption of short-form entertainment, typically in between or as supplements to longer streams. Advertisers seeking to reach Japanese entertainment and gaming audiences may find value in the channel's established viewership within the virtual-streamer ecosystem.