1.78M
Subscribers
287M
Total views
153
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$1,282
Typical
$2,136
High
$3,204
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $1,282 – $3,204 per integrated placement. No community data points yet. See methodology →
About RemanRHN
RemanRHN is a gaming creator based in Indonesia with 1,780,000 subscribers on YouTube. The channel has accumulated 286,974,653 total views across 153 published videos. The creator's bio references Minecraft content, suggesting a focus on sandbox gaming and gameplay commentary. RemanRHN operates in a competitive gaming niche dominated by players and streamers covering titles like Minecraft, Free Fire, and Roblox. The channel's subscriber base places it in the high tier for gaming creators, comparable in scale to regional gaming channels that serve audiences across Southeast Asia and beyond. The creator's content strategy appears centered on gameplay-focused videos rather than streaming or educational content, based on the video publication count relative to total view accumulation.
RemanRHN's estimated sponsorship rates
RemanRHN's estimated sponsorship rate for an integrated YouTube video ranges from $1,282 (low) to $3,204 (high), with a typical rate of $2,136. This pricing reflects the creator's 1,780,000-subscriber base and positioning within the gaming category, where CPM rates vary significantly by audience geography and engagement patterns. Indonesian creators typically command lower CPMs than English-language counterparts in North America or Western Europe, but gaming content—particularly Minecraft and sandbox titles—attracts advertiser interest across regions. The rate estimate is algorithmic and based on subscriber count combined with niche-specific multipliers; it has not yet been validated against actual brand partnership data. Creators at RemanRHN's scale in the gaming space often negotiate rates based on video performance metrics (average views per upload), audience demographics, and campaign objectives. Peer creators in the same subscriber range, such as Free Fire Esports Brasil (1,790,000 subs) and FixEye (1,800,000 subs), likely command comparable rates, though individual pricing depends on engagement rates and brand fit.
Who should partner with RemanRHN?
RemanRHN's audience consists primarily of gaming enthusiasts interested in Minecraft and related sandbox gameplay. The 1,780,000-subscriber base suggests a primarily Indonesian or Southeast Asian demographic, though exact audience geography is not yet available in our dataset. Gaming audiences at this scale typically include viewers aged 13–35, with a skew toward younger demographics in regions where mobile and PC gaming dominate entertainment consumption. Brands targeting this audience segment include gaming peripheral manufacturers, esports platforms, mobile game publishers, and entertainment streaming services. Minecraft-focused creators attract sponsorship interest from educational technology platforms, gaming chairs and hardware vendors, and gaming-adjacent consumer brands. The channel's total view count of 286,974,653 indicates consistent audience engagement over time, though we do not yet have 30-day average view data to assess current momentum. Peer channels in the same niche—LazySly (1,770,000 subs) and Dunia Farash ROBLOX (1,750,000 subs)—serve overlapping audience segments interested in sandbox and creative gaming experiences, suggesting RemanRHN competes for advertiser attention within a well-defined gaming subcategory.
RemanRHN's growth and performance
RemanRHN was first tracked on 2026-05-11 at 1,780,000 subscribers. The latest snapshot, also from 2026-05-11, shows no change in subscriber count over the 1-day observation window. This single data point provides insufficient basis for growth-rate analysis. We do not yet have historical subscriber data spanning weeks or months, nor do we have 30-day average view counts. To assess channel momentum, longer-term tracking is required. Future snapshots will establish whether the channel is growing, plateauing, or declining relative to peers in the gaming category.
How our pricing estimate works for RemanRHN
RemanRHN's estimated sponsorship rate is calculated algorithmically using subscriber count (1,780,000), niche classification (gaming), and platform-specific multipliers for YouTube integrated video placements. The estimate does not rely on actual brand partnership data—we have zero community data points from prior campaigns—and is therefore labeled a metric estimate. The pricing model applies a base CPM derived from gaming-category benchmarks, adjusted for audience geography (Indonesia) and content format. For a detailed explanation of the CPM calculation, multiplier logic, and confidence intervals, see the /methodology page. As more campaign data is collected from RemanRHN and comparable creators, the estimate will be refined and validated against real-world rates.