モーのゲーム実況チャンネル
@moo-gpc
レースとインディーゲームの2つチャンネルやってます。 車興味無し勢だったのになぜかレースゲーム専門チャンネルになりました。 車に興味無い人でも楽しめる動画つくってますんでまったり楽しんで行って下さい。 ※お仕事の依頼はツイッターDMにて。 使用ソフト : AVIutl、ゆっくりムービーメーカー3、ゆっくりムービーメーカー4(商用コンテンツ向けAquesTalk使用ライセンス取得済み) 主な使用BGM : DOVA-SYNDROME様
39.5K
Subscribers
14.5M
Total views
424
Videos
—
Avg views (30d)
as of 2026-05-11
Integrated video price
Algorithmic estimateLow
$83
Typical
$138
High
$207
Range is the pure algorithmic estimate from audience size, niche CPM, geo and format multipliers. How this works →
Pricing model
Algorithmic estimate
Pure algorithmic estimate, $83 – $207 per integrated placement. No community data points yet. See methodology →
About モーのゲーム実況チャンネル
モーのゲーム実況チャンネル (@moo-gpc) is a YouTube creator based in Japan, primarily focused on gaming content. The channel specializes in racing games and indie titles, a niche developed despite the creator's initial lack of interest in cars, aiming to produce content enjoyable even for those without a background in automotive culture. With 39,500 subscribers and a total of 14,509,929 views across 424 published videos, モーのゲーム実況チャンネル has established a presence within the Japanese gaming community. The creator utilizes software such as AVIutl, ゆっくりムービーメーカー3, and ゆっくりムービーメーカー4 (with a commercial license for AquesTalk) for video production, often incorporating background music from DOVA-SYNDROME. Business inquiries are directed to the creator's Twitter via direct message. The channel's content strategy emphasizes accessibility, seeking to broaden the appeal of racing games beyond traditional enthusiasts.
モーのゲーム実況チャンネル's estimated sponsorship rates
InfluencerUnion estimates that a typical integrated video on モーのゲーム実況チャンネル ranges from $83 to $207, with a typical rate of $138. This estimate places the channel in the 'low' audience tier, reflecting its current subscriber count relative to the broader creator economy. The pricing is influenced by several factors, including the channel's primary focus on gaming, specifically racing and indie games, which can command varying CPMs depending on advertiser demand within this niche. The channel's geographic location in Japan and its primary language (unknown, but implied Japanese given the display name and peer group) also play a role in rate calibration. While the channel's subscriber count of 39,500 is a key determinant, the total view count of over 14.5 million across 424 videos indicates a consistent content output and audience engagement that contributes to its valuation. For a detailed breakdown of how these rates are calculated, including the specific multipliers applied for platform and format, please refer to our /methodology page.
Who should partner with モーのゲーム実況チャンネル?
The audience for モーのゲーム実況チャンネル primarily consists of viewers interested in gaming content, with a specific emphasis on racing games and indie titles. The creator's stated goal of making racing games enjoyable for those without prior interest in cars suggests a broader appeal beyond core automotive enthusiasts. This positions the channel to attract audiences interested in accessible gameplay experiences and narrative-driven indie titles. Potential brand categories that align with this audience include video game publishers (especially those with racing or indie portfolios), gaming hardware and accessory manufacturers, and entertainment platforms. Given the channel's Japanese origin, brands targeting the Japanese consumer market would find particular relevance. Peer channels such as キリヤのゲーム実況ch (@kiriyagames) with 39,300 subscribers and なみすけ / ただのゲーム実況者 (@h_namisuke) with 40,300 subscribers operate within a similar subscriber range and gaming niche, indicating a shared audience demographic interested in diverse gaming content. The channel's consistent output of 424 videos and total views exceeding 14.5 million demonstrate sustained audience engagement over time.
モーのゲーム実況チャンネル's growth and performance
モーのゲーム実況チャンネル was first tracked by InfluencerUnion on 2026-05-11, at which point it had 39,500 subscribers. The latest snapshot, also taken on 2026-05-11, shows the subscriber count remaining at 39,500. This provides a snapshot of the channel's subscriber count over a one-day period, indicating no change within this very short tracking window. We do not yet have historical data spanning a longer period to analyze subscriber growth trends or average view counts over the last 30 days. Future tracking will provide more comprehensive data on subscriber fluctuations and overall channel performance metrics over time.
How our pricing estimate works for モーのゲーム実況チャンネル
The estimated pricing for モーのゲーム実況チャンネル is generated through an algorithmic model developed by InfluencerUnion. This model calculates a creator's potential earnings by considering their subscriber count, the typical CPM (Cost Per Mille) for their specific niche (gaming in this case), and various multipliers based on the platform (YouTube) and content format (integrated video). The current estimate is based on a metric_estimate calibration, as we have not yet gathered community-contributed pricing data for this specific creator. The 'low' audience tier classification is also determined algorithmically based on the channel's subscriber count relative to the broader creator database. For a comprehensive explanation of the variables, data sources, and calculations involved in our pricing estimates, including how niche CPMs and platform multipliers are determined, please visit our detailed methodology page at /methodology.