كتاب الالعاب - Games Book
@games-book· YouTube·Gaming·Egypt· data refreshed 2026-11-03View channel ↗- Subscribers
- 88.6K
- Average views
- 70.4K last 23 videos
- 90-day growth
- — not measured long enough yet
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
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About كتاب الالعاب
كتاب الالعاب - Games Book (@games-book) is a gaming creator on YouTube based in Egypt, with 88.6K subscribers, 4.97M total views and 75 videos.
أهلا بيكم في مساحتكم الأمنة هنا بنيجي نفرغ دماغنا وبنقلب سوا صفحات كتاب الالعاب في عالم افتراضي بنسمع قصص ممتعة ومسلية عن الألعاب اللي كلنا بنحبها ولعبناها زمان أو بنلعبها دلوقتي او بندردش عن الألعاب , محتوى قصصي مسلي مناسب للجميع.
The channel positions itself as a safe space for gaming enthusiasts to decompress and explore gaming narratives together. Content centers on storytelling about video games—covering titles the audience has played in the past, currently enjoys, or wishes to discuss. The channel describes its approach as entertaining, narrative-driven content suitable for a general audience, blending casual gaming commentary with thematic storytelling rather than competitive gameplay or technical tutorials.
The channel operates primarily in Arabic, reflecting its Egyptian origin and regional audience base. The narrative framing—"turning pages of the games book in a virtual world"—suggests a focus on gaming culture, nostalgia, and shared gaming experiences rather than skill-based or esports-oriented content.
Who should partner with كتاب الالعاب?
كتاب الالعاب - Games Book reaches gaming and entertainment audiences primarily in Egypt and the broader Arabic-speaking region. The channel's narrative-driven approach to gaming content attracts viewers interested in gaming culture, storytelling, and nostalgic or contemporary gaming discussion rather than competitive esports or technical gameplay instruction.
Brand categories likely to align with this audience include gaming publishers and indie game studios seeking regional awareness, entertainment platforms offering gaming-adjacent content, streaming services with gaming libraries, and consumer brands targeting casual gaming demographics. The channel's positioning as a "safe space" for decompression and entertainment suggests an audience that values narrative context and cultural connection to gaming rather than purely mechanical or performance-focused content.
Comparable channels in the peer set—including Netami Gaming and حمو للالعاب - Hamo for games—operate in overlapping audience segments, indicating a viable market for Arabic-language gaming storytelling and commentary. Advertiser interest would likely center on brands with direct gaming products, entertainment services, or consumer goods targeting casual gaming enthusiasts in Egypt and neighboring markets.