もう一度だけVTuberやってもいい? 🅥
YouTubeJP

もう一度だけVTuberやってもいい? 🅥

@zyouma_eruru

引退なし、転生なし、一生推せるVTuberゑるるのチャンネル 2026年の目標、チャンネル登録10万人!!! 🌸━━━━━━━━━━━━━━━━━━━━🌸 📢 自己紹介 🗝 2024年4月デビュー 😈 噂の新人VTuberゑるるだよ! 💌 みんな「ゑるる」って呼んでね! 🌷 活動内容 💠 ファンネーム:ゑるる軍 💠 推しマーク:🗝😈 💠 配信時間:22時〜 (基本夜) 💠 ジャンル:雑談 / 企画 / ゲーム / 遊戯王 / パチスロ / PIST6 /みこち同時市長 など 🖌️ゑるるのママ 🔗 https://x.com/usgkwiiskiit 🌷━━━━━━━━━━━━━━━━━━━━🌷 📢 配信ルール ・「寝ます」「仕事行ってきます」などの離脱コメント →OK ・「その日予定あるから見に行けません」などの余計な一言 →OK ・他のVTuberさんのお名前を挙げること →OK(迷惑がかからなければ) ・同接について触れる →OK ·宣伝行為、鳩行為 →OK 初見詐欺 →OK ・スロやパチの勝ち報告をするのにスパチャを投げない →OK ・スパチャに見返りを求めること →OK (お返し出来るかは知らないよ💓) ・地震など天災に触れる →NG (北海道在住がバレるため) みんなで楽しい配信を作ろうね💜 🌷━━━━━━━━━━━━━━━━━━━━🌷 💌 Check my SNS & Support me! 💬 ファンクラブ … 秘密日記・限定配信・通話など✨ 🔗 https://frontier.creatia.cc/@zyouma_eruru 🐦 X … フォローしてね! 🔗 https://twitter.com/zyouma_eruru 🎁 グッズ販売 🔗 https://zyoumaeruru.booth.pm/ 💎 メンバーシップ登録 🔗 https://www.youtube.com/channel/UCtp1nFt0-kuM7s6vlgDRHJQ/join 🌷━━━━━━━━━━━━━━━━━━━━🌷 generated by ChatGPT

70K

Subscribers

1.43M

Total views

351

Videos

Avg views (recent)

not yet captured

About もう一度だけVTuberやってもいい?

もう一度だけVTuberやってもいい? 🅥 (@zyouma_eruru) is a Japanese VTuber who debuted in April 2024. Operating under the channel name ゑるる (Eruru), the creator streams primarily in Japanese and focuses on entertainment content with a secondary emphasis on gaming. The channel has published 351 videos and accumulated 1,425,872 total views across its lifetime. The creator's stated mission emphasizes long-term commitment to the community—the channel bio explicitly states "引退なし、転生なし、一生推せるVTuber" (no retirement, no reincarnation, a VTuber you can support for life). The fanbase is organized under the name ゑるる軍 (Eruru Army), with an associated fan mark combining a key and devil emoji. The creator maintains a consistent streaming schedule beginning at 22:00 Japan Standard Time, primarily during evening hours. Content spans multiple genres including casual conversation, planned events, gaming, trading card games (Yu-Gi-Oh), pachinko and slot machine content, and collaborative streams. The channel's 2026 goal targets 100,000 subscribers, representing a 43% growth target from the current subscriber base.

もう一度だけVTuberやってもいい?'s estimated sponsorship rates

Estimated sponsorship rates for integrated YouTube video content range from $176 to $441, with a typical rate of $294 per integration. This creator falls within the low audience-tier classification based on current subscriber count. The rate estimate is derived algorithmically using subscriber count combined with niche-specific CPM multipliers and platform-format adjustments; see the methodology page for detailed calculation parameters. Rates in this range reflect the creator's 70,000-subscriber base positioned within the Japanese entertainment and gaming vertical. Comparable creators in the same niche tier—including Liên Review (69,100 subscribers) and Matioski (68,300 subscribers)—operate in similar pricing brackets. The estimate carries a calibration caveat: it is based on algorithmic modeling rather than direct community pricing data, as no sponsorship agreements have yet been reported for this channel. Brands considering partnership should note that this creator's audience skews toward niche gaming and entertainment interests, including trading card games and gambling-adjacent content, which may influence both CPM and brand-fit considerations. The pricing model does not account for premium positioning or exclusive deal structures that might apply to longer-term partnerships.

Who should partner with もう一度だけVTuberやってもいい??

The channel reaches approximately 70,000 subscribers, primarily located in Japan and consuming content in Japanese. The audience composition reflects interests in entertainment, gaming, and niche hobby verticals. Content categories indicate strong appeal to viewers interested in trading card games (Yu-Gi-Oh), pachinko and slot machine gaming, and collaborative VTuber streams. The creator's streaming schedule—consistently beginning at 22:00 JST—targets evening and night-time viewers in the Japanese timezone, suggesting an audience with availability during late-night hours. The fanbase organization under a formal name (ゑるる軍) and associated fan mark indicates a structured, engaged community. Brand categories most aligned with this audience profile include gaming platforms, trading card game retailers and communities, entertainment streaming services, and niche hobby retailers. The creator's willingness to discuss other VTubers and engage in collaborative content suggests cross-pollination with adjacent entertainment communities. Peer creators operating at similar scale—such as メタばあちゃん_MetaGrandma (75,400 subscribers)—indicate that this subscriber tier supports viable audience engagement within the Japanese VTuber ecosystem.

もう一度だけVTuberやってもいい?'s growth and performance

Subscriber count data is limited to a single snapshot. The channel was first tracked on May 11, 2026, at 70,000 subscribers, with the latest measurement on the same date also showing 70,000 subscribers. This one-day span provides no growth trajectory data. Historical view-count averages for the past 30 days are not yet available. To assess growth patterns, longer-term tracking data would be required. The creator's stated 2026 goal of 100,000 subscribers suggests an internal growth target of 30,000 additional subscribers, but no timeline or historical progression toward this milestone is currently documented.

How our pricing estimate works for もう一度だけVTuberやってもいい?

Sponsorship rate estimates are calculated algorithmically using a formula that multiplies subscriber count by niche-specific CPM (cost per thousand impressions), then applies platform and format multipliers. For YouTube integrated video content, the model incorporates Japanese-market entertainment and gaming vertical CPM benchmarks. The estimate reflects algorithmic calibration rather than direct market data—no community-reported sponsorship agreements exist for this creator, so the range represents modeled pricing rather than observed transaction history. For detailed explanation of CPM assumptions, multiplier values, and the complete calculation methodology, see the /methodology page. Estimates should be treated as indicative rather than prescriptive; actual rates depend on campaign scope, exclusivity, content integration depth, and direct negotiation.