917K
Subscribers
1.56B
Total views
1.18K
Videos
—
Avg views (recent)
not yet captured
About Yuan2020
Yuan2020 is a gaming creator on YouTube with 917,000 subscribers and over 1.5 billion total views across 1,183 published videos. Based in Taiwan, the channel operates primarily in the gaming category with secondary content in entertainment. The creator has built a substantial audience over time, accumulating 1,557,643,934 total views, which reflects consistent content output and viewer retention across a large back catalog. The channel's scale places it in the mid-tier segment of YouTube gaming creators, comparable to peers operating in the 900,000–925,000 subscriber range. With nearly 1.2 thousand videos published, Yuan2020 demonstrates a prolific content production approach typical of established gaming channels that rely on regular uploads to maintain audience engagement and algorithmic visibility.
Yuan2020's estimated sponsorship rates
Yuan2020's estimated sponsorship rate for an integrated YouTube video ranges from $1,100 (low) to $2,751 (high), with a typical rate of $1,834. This pricing reflects the creator's mid-tier audience classification and the gaming niche's competitive CPM landscape. Gaming content generally commands moderate CPM rates compared to finance or tech verticals, though audience geography and viewer demographics influence the final rate. At 917,000 subscribers, Yuan2020 operates at the threshold where per-video rates become material for most brand partnerships—substantially higher than nano or micro-creators, but below the premium rates commanded by channels exceeding 2 million subscribers. The estimate is algorithmic and based on subscriber count, niche CPM benchmarks, and platform-format multipliers; actual rates may vary depending on audience composition, engagement metrics, content category alignment, and advertiser demand. Brands should consult the methodology page for details on how these estimates are calculated.
Who should partner with Yuan2020?
Yuan2020's audience of 917,000 subscribers aligns closely with peer creators in the gaming space, including SeeOk (914,000 subs), VTzim BS (912,000 subs), 阿斯asu (924,000 subs), Nabriel (925,000 subs), and Alex Klein (906,000 subs). This peer group indicates a stable, competitive segment of mid-tier gaming creators. The channel's 1.5+ billion total views suggest an audience with sustained interest in gaming content, though specific demographic breakdowns, engagement rates, and viewer geography are not yet available in our database. Gaming audiences on YouTube typically span a broad age range but skew toward younger viewers; however, without access to YouTube Analytics data or community engagement metrics, we cannot confirm the precise composition of Yuan2020's viewership. Brands targeting gaming enthusiasts, esports audiences, or entertainment-focused demographics may find this creator relevant, though prospective partners should verify audience alignment through direct outreach or platform analytics before committing to a partnership.
Yuan2020's growth and performance
Our tracking of Yuan2020 began on May 11, 2026, at 917,000 subscribers. The latest snapshot, also from May 11, 2026, shows no change in subscriber count over the one-day observation window. This single-day span is insufficient to establish meaningful growth trends or velocity. To assess subscriber growth rate, retention patterns, or seasonal fluctuations, a longer historical record is required. We do not yet have average view-count data for the last 30 days, which would provide additional context on audience engagement trends. Interested parties should monitor the channel over subsequent weeks to observe growth trajectory and content performance.
How our pricing estimate works for Yuan2020
Yuan2020's estimated sponsorship rates are calculated algorithmically using subscriber count, niche-specific CPM benchmarks for gaming content, and platform-format multipliers for YouTube video integrations. The estimate does not rely on community-reported rates or direct brand data; instead, it applies a standardized model calibrated against historical creator-economy data. The low, typical, and high figures represent a range reflecting uncertainty in audience composition, engagement quality, and advertiser demand. This particular estimate is based on metric estimation with zero community data points, meaning no direct rate reports from brands or the creator have been incorporated. For a detailed explanation of the pricing model, multiplier logic, and confidence intervals, see our methodology page. All figures should be treated as estimates; actual rates depend on negotiation, content performance, audience demographics, and brand requirements.