Wolf
@wolfyoutube_official· YouTube·Gaming·South Korea· data refreshed 2026-10-26View channel ↗- Subscribers
- 444K
- Average views
- 228.5K last 13 videos
- 90-day growth
- +0.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About Wolf
Wolf (@wolfyoutube_official) is a gaming creator on YouTube based in South Korea, with 444K subscribers, 345.3M total views and 1.73K videos.
울튜브 시청자여러분 안녕하세요! 울프입니다 LCK , LEC 및 국제대회 중계와 개인방송을 치지직에서 이어가고있습니다 항상 사랑해주시는 팬 여러분 감사합니다! 치지직 : http://bit.ly/wolfchzzk Instagram : https://www.instagram.com/wolfstagram96
The channel operates primarily as a gaming and esports commentary platform, with a stated focus on League of Legends Championship Korea (LCK), League of European Championship (LEC), and international esports tournament coverage. Wolf also maintains a streaming presence on Chzzk, a Korean live-streaming platform, where the creator continues personal broadcasts alongside recorded content. The channel's output reflects a dual-format strategy: long-form YouTube videos paired with live-streaming engagement. The creator's bio, written in Korean, addresses the audience directly and emphasizes gratitude to the fanbase. Wolf's subscriber base places the channel in the mid-tier gaming creator segment, comparable in scale to peers like Hiiragi Tsurugi and Ks.Kibria.
Who should partner with Wolf?
Wolf's audience consists primarily of esports enthusiasts and competitive gaming viewers, concentrated around League of Legends content. The channel's stated focus on LCK, LEC, and international esports tournaments indicates an audience with high engagement in professional competitive gaming, particularly those following regional and global championship play. This demographic typically skews toward gaming hardware manufacturers, esports betting and prediction platforms, gaming peripheral brands, and esports-adjacent services. Secondary audience segments include casual League of Legends players seeking meta analysis and tournament insights, as well as Korean-language gaming communities with interest in regional esports coverage. Brands targeting esports audiences, Korean gaming markets, or League of Legends enthusiasts would find alignment with Wolf's viewership. The creator's dual presence on YouTube and Chzzk indicates audience familiarity with Korean streaming platforms and likely geographic concentration in South Korea or Korean-speaking diaspora communities.