VURAL
@vuraluzul2· YouTube·Gaming·Turkey· data refreshed 2026-10-31View channel ↗- Subscribers
- 759K
- Average views
- 217.2K last 24 videos
- 90-day growth
- +0.9%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About VURAL
VURAL (@vuraluzul2) is a gaming creator on YouTube based in Turkey, with 759K subscribers, 267.2M total views and 1.72K videos.
Selamlar dostlar! Bu kanalda hergün farklı bir oyun serisi yayınlıyoruz. Genelde seriler sizlerin beğenisine göre devam ediyor. Yani aslında siz neyi beğenirseniz bu kanalda her zaman o olacak. Herşey için teşekkürler ve HOŞGELDİNİZ.
The channel publishes daily gaming series, with content selection driven by audience preference—a strategy explicitly stated in the channel bio. The creator communicates primarily in Turkish and maintains a direct engagement model where series continuation depends on viewer reception. This approach has sustained a substantial subscriber base and accumulated significant view history. The creator operates within the broader gaming entertainment category, which remains one of the largest segments on YouTube by audience size and advertiser demand. The Turkish market represents a distinct geographic and linguistic audience segment, with its own advertising dynamics and creator ecosystem.
Who should partner with VURAL?
The audience is primarily Turkish-speaking, reflecting the creator's language and geographic base. The daily series format suggests an audience that values consistent, recurring content rather than one-off viral moments. Brands targeting this audience typically operate in gaming hardware, mobile games, esports platforms, streaming services, and consumer electronics. Secondary opportunities exist in energy drinks, snack foods, and lifestyle brands that frequently sponsor gaming creators. The creator's explicit statement that series continue based on viewer preference indicates an audience with direct influence over content direction—a signal of active, invested viewership. Peer audiences at similar scale (Tia, Flex Roblox, نينجا جيمنج NINJA Gaming, ogryzek, Fiouze) share similar gaming-entertainment profiles, though each creator's specific niche within gaming (Roblox, mobile games, console games, etc.) shapes brand-fit differently. Turkish-market advertisers and global brands with regional campaigns represent the primary sponsorship pool.