牛沢
YouTubeJP

牛沢

@uszw

好きなゲームの実況をしてるだけのチャンネル。 【X(旧Twitter)】http://twitter.com/ushizawa

1.83M

Subscribers

2.81B

Total views

3.86K

Videos

Avg views (recent)

not yet captured

About 牛沢

牛沢 (@uszw) is a Japanese gaming content creator operating on YouTube with 1,830,000 subscribers. The channel focuses on gameplay commentary and live reactions across a range of games, as described in the channel bio: "好きなゲームの実況をしてるだけのチャンネル" (simply streaming commentary on games I like). With 3,862 videos published and a cumulative total of 2,807,317,880 views, the channel has established a substantial presence in the gaming creator ecosystem. The creator maintains a secondary presence on X (formerly Twitter) for audience engagement. The channel's longevity and video output volume indicate consistent content production over an extended period. As a gaming-focused creator based in Japan, 牛沢 operates within a competitive regional and global gaming content market where gameplay commentary and reaction content remain core audience drivers.

牛沢's estimated sponsorship rates

Based on algorithmic analysis, estimated sponsorship rates for a single integrated video placement on 牛沢's channel range from $1,318 (low) to $3,294 (high), with a typical rate of $2,196. This pricing reflects the creator's subscriber base of 1,830,000 and the gaming niche's typical cost-per-mille (CPM) rates, adjusted for YouTube's format and audience geography. The creator occupies the high audience tier, positioning rates in the mid-to-upper range relative to comparable gaming creators. Peer creators with similar subscriber counts—including Arbi Gmg (1,830,000 subs), alexelcapo (1,840,000 subs), and Trebor (1,820,000 subs)—operate within overlapping rate bands. Actual negotiated rates may vary based on campaign scope, content integration depth, exclusivity terms, and the advertiser's category. Gaming sponsorships often command variable CPMs depending on whether the brand targets endemic gaming audiences (hardware, games, esports platforms) or mainstream consumer categories. For precise pricing methodology and how subscriber count, niche CPM multipliers, and platform-specific factors combine into the estimate, see the /methodology page.

Who should partner with 牛沢?

牛沢's audience consists of 1,830,000 YouTube subscribers with a cumulative engagement history reflected in 2,807,317,880 total views across 3,862 published videos. The gaming category encompasses diverse brand opportunities, including video game publishers, gaming hardware manufacturers (graphics cards, gaming peripherals, mechanical keyboards), esports platforms, gaming chairs and ergonomic equipment, and gaming-focused energy drink and snack brands. Secondary opportunities exist in streaming software, VPN services marketed to gamers, and gaming-adjacent consumer electronics. The creator's Japanese origin and language context suggest particular relevance to brands targeting Japanese gaming audiences or seeking to expand into Asian markets. The high subscriber tier indicates an audience size sufficient for both endemic gaming brands and mainstream consumer brands seeking gaming demographic reach. Comparable creators like alexelcapo operate within the same subscriber range and niche, suggesting audience composition and engagement patterns are relatively consistent across this tier. The 3,862-video catalog indicates a diverse content library, which may appeal to brands seeking placements across varied game titles and gameplay styles rather than single-game focus.

牛沢's growth and performance

Growth data is limited to a single snapshot. The creator was first tracked on 2026-05-11 at 1,830,000 subscribers, with the latest snapshot also recorded on 2026-05-11 at 1,830,000 subscribers, representing a span of 1 day with no subscriber change. Average view counts for the last 30 days are not yet available in the dataset. Longer-term growth trajectory and seasonal patterns cannot be assessed from current data. Additional historical snapshots will be required to establish meaningful growth rate analysis and identify trends in subscriber acquisition or audience engagement velocity.

How our pricing estimate works for 牛沢

The algorithmic price estimate is derived from a formula combining the creator's subscriber count (1,830,000), the gaming niche's typical CPM (cost per thousand impressions), and YouTube platform-specific multipliers for video integration format. The estimate does not rely on community-submitted rate data; instead, it uses calibrated niche benchmarks to project sponsorship value. The low, typical, and high figures represent a range accounting for variation in campaign scope and brand tier. For a detailed explanation of how subscriber count, niche CPM, geographic factors, content format, and platform multipliers combine into the final estimate, and to understand confidence intervals and limitations, visit the /methodology page.