Untara
@untara5383
운타라의 롤방송, 재밌는이야기들
274K
Subscribers
154.9M
Total views
1.08K
Videos
—
Avg views (recent)
not yet captured
About Untara
Untara (@untara5383) is a gaming creator on YouTube with 274,000 subscribers and over 154.9 million total views accumulated across 1,076 published videos. The channel focuses on League of Legends gameplay and commentary, with the bio indicating a mix of ranked broadcasts and narrative-driven gaming content in Korean. The creator operates in the competitive gaming vertical, a segment characterized by consistent audience engagement and regular upload schedules. With a subscriber base in the mid-tier range, Untara occupies a position comparable to peers like OwenKz. (276,000 subs) and HARM2 (278,000 subs) in the gaming category. The channel's total view count reflects sustained audience retention over its publishing history, suggesting consistent content performance within the gaming niche.
Untara's estimated sponsorship rates
Untara's estimated sponsorship rate for an integrated video placement on YouTube ranges from $329 (low) to $822 (high), with a typical rate of $548. This pricing reflects the creator's mid-tier audience classification and the gaming niche's competitive CPM landscape. The estimate is derived from subscriber count, niche-specific cost-per-thousand-impression benchmarks, and YouTube's format and platform multipliers. Gaming content typically commands moderate CPM rates relative to finance or tech verticals, though audience geography and engagement metrics can shift rates within the range. Creators at Untara's subscriber tier—comparable to peers Luczek Roblox (273,000 subs) and Bi Huỳnh Chơi Game (279,000 subs)—generally see rates clustered in the $400–$700 range for mid-roll or integrated sponsorships. Brands seeking gaming audience access at this scale often negotiate within Untara's estimated band. For exact pricing terms and negotiation, direct outreach to the creator is recommended.
Who should partner with Untara?
Untara's 274,000-subscriber base aligns with mid-market gaming audiences on YouTube. The channel's focus on League of Legends positions it within the competitive gaming and esports-adjacent category, attracting players, esports enthusiasts, and gaming entertainment consumers. Typical brand categories suited to this audience include gaming peripherals (keyboards, mice, headsets), esports betting platforms, gaming chairs and ergonomic equipment, mobile games, and gaming-focused software or services. The audience is likely concentrated in regions with strong League of Legends player bases, though exact geographic breakdown is not yet available. Peer audiences of similar scale—such as OwenKz. (276,000 subs) and Hilman Aufa (269,000 subs)—demonstrate that mid-tier gaming channels attract both casual viewers and dedicated gaming enthusiasts. The 154.9 million total views indicate sustained audience interest over time, suggesting a loyal subscriber base with reasonable video-to-view conversion. Brands targeting gaming demographics, particularly those focused on competitive or ranked-play audiences, would find Untara's audience composition relevant.
Untara's growth and performance
Untara's subscriber count was recorded at 274,000 on May 11, 2026, with no change observed in the single-day snapshot available. Growth history spanning longer periods is not yet available in our tracking data; the channel was first recorded on May 11, 2026, at the same subscriber level. To assess meaningful growth trends, additional snapshot data over weeks or months would be required. Average view counts for the last 30 days are also not yet available. Prospective brand partners should monitor the channel directly for recent upload performance and engagement metrics to evaluate current momentum.
How our pricing estimate works for Untara
Untara's estimated sponsorship rate is calculated algorithmically using subscriber count (274,000), niche-specific cost-per-thousand-impression benchmarks for gaming content, and platform and format multipliers specific to YouTube integrated placements. The estimate does not rely on community-submitted data; instead, it is calibrated against gaming-category CPM ranges and audience-tier classifications. The low, typical, and high range reflects variance in negotiated rates based on audience geography, engagement rates, and brand fit. For a detailed explanation of the pricing model, multipliers, and methodology, see our /methodology page. This estimate should be treated as a reference point; actual rates depend on negotiation, campaign specifics, and creator availability.