Total Gaming
@totalgaming093
Hi Gamers, I'm AJAY! Here you will see me playing PC games and Mobile Games having some fun. I Playing Free Fire, Call Of Duty Mobile, Pubg And GTA 5 With You On Total Gaming Channel. Fully Indian Gamer With Hindi Commentary. Youtube Started 2 December 2018. Business Email: business@totalgaming.in For Contact: Join My Discord :- http://bit.ly/totalgamingdiscprd
45.6M
Subscribers
5.12B
Total views
576
Videos
—
Avg views (recent)
not yet captured
About Total Gaming
Total Gaming (@totalgaming093) is a gaming content creator based in India with 45.6 million YouTube subscribers and over 5.1 billion total views across 576 published videos. The channel launched on December 2, 2018, and focuses on gameplay commentary in Hindi, covering popular titles including Free Fire, Call of Duty Mobile, PUBG, and GTA 5. The creator, known as Ajay, positions the channel as a space for Indian gamers seeking Hindi-language gaming content and community engagement.
With a subscriber base in the high tier relative to global gaming creators, Total Gaming operates in a competitive niche dominated by gameplay commentary and live-reaction formats. The channel's content strategy emphasizes accessibility to mobile and PC gaming audiences in India and Hindi-speaking regions. The creator maintains direct audience engagement through a Discord community and a dedicated business email for partnership inquiries, indicating an organized approach to brand collaboration and sponsorship management.
Total Gaming's estimated sponsorship rates
Total Gaming commands estimated sponsorship rates between $32,832 and $82,080 per integrated YouTube video, with a typical rate of $54,720. This pricing reflects the creator's position within the high-tier audience segment, driven primarily by a subscriber base of 45.6 million and the niche CPM dynamics of gaming content in the Indian market.
Several factors influence this rate structure. First, the absolute subscriber count places Total Gaming among the largest gaming channels globally—comparable to peers including Techno Gamerz (51.4 million subscribers), IShowSpeed (53.8 million), Jess No Limit (54.5 million), and JuegaGerman (55.5 million). Second, gaming content typically commands lower CPMs than finance, technology, or business verticals, reflecting advertiser demand patterns. Third, the creator's primary audience geography (India) and Hindi-language focus affect monetization rates relative to English-language channels with predominantly Western audiences. The estimate is algorithmic and does not account for variables such as audience demographics, engagement metrics, or brand-specific negotiation factors. For detailed methodology, see the /methodology page.
Who should partner with Total Gaming?
Total Gaming's audience comprises primarily Hindi-speaking gamers in India and the diaspora, with demonstrated interest in mobile and PC gaming titles. The channel's content focus—Free Fire, Call of Duty Mobile, PUBG, and GTA 5—indicates an audience skewed toward accessible, cross-platform gaming experiences rather than niche or hardcore gaming verticals.
Brand categories aligned with this audience profile include mobile gaming publishers, gaming hardware manufacturers (phones, tablets, gaming laptops), esports platforms, in-game monetization services, and gaming-adjacent consumer products such as energy drinks and snack brands. Fintech and digital payment platforms also reach gaming audiences in India through sponsorship, given the prevalence of in-game purchases and mobile payment adoption. The 45.6 million subscriber base provides scale comparable to Techno Gamerz and other major Indian gaming creators, making the channel relevant for brands seeking Hindi-language gaming audience access at scale. However, without granular demographic or engagement data, brand suitability assessments should account for the creator's gameplay-focused format and community composition rather than assumptions about audience age or income.
Total Gaming's growth and performance
Total Gaming was first tracked on May 11, 2026, at 45.6 million subscribers. The latest snapshot, also from May 11, 2026, shows no change in subscriber count over the one-day observation window. This single data point provides insufficient basis for assessing growth trajectory, velocity, or seasonality. Long-term growth analysis would require historical subscriber data spanning weeks or months. Average view counts for the last 30 days are not yet available in our database.
How our pricing estimate works for Total Gaming
The estimated sponsorship rate is calculated algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers for YouTube video integrations. The formula accounts for audience tier classification and geographic factors but does not incorporate real-time engagement metrics, audience demographics, or historical performance data from actual brand partnerships. This estimate represents a typical range; actual rates depend on negotiation, content format, brand alignment, and campaign specifics. For a complete explanation of the pricing model and multiplier assumptions, visit the /methodology page.