TicTac
YouTubeBY

TicTac

@tictac_tt

Канал по Standoff 2 и не только, на котором вы узнаете много чего нового, а самое главное - ПОЛЕЗНОГО! Не забудь подписаться :)

7.08M

Subscribers

1.1B

Total views

1.19K

Videos

Avg views (recent)

not yet captured

About TicTac

TicTac is a gaming content creator based in Belarus with 7,080,000 YouTube subscribers and over 1.1 billion total views across 1,190 published videos. The channel focuses primarily on Standoff 2, a competitive tactical shooter, alongside broader gaming content. According to the channel bio, the stated mission is to deliver useful and educational gaming insights to viewers.

The creator operates in a competitive gaming niche where audience loyalty and technical depth are primary drivers of viewership. With a subscriber base in the high tier relative to the gaming category, TicTac competes directly with creators of similar scale, including Garena Free Fire Indonesia (7,110,000 subs), Skorpion Gamer (7,200,000 subs), and Ludwig (6,890,000 subs). The channel's content strategy emphasizes practical knowledge rather than entertainment-only formats, which aligns with viewer expectations in the tactical shooter and competitive gaming space.

The creator's output cadence—1,190 videos across the tracked history—indicates consistent publishing discipline. Total view accumulation of 1.1 billion reflects both subscriber base size and the evergreen nature of gaming tutorials and strategy content, which tend to accrue views over extended periods.

TicTac's estimated sponsorship rates

TicTac's estimated sponsorship rates for integrated YouTube video placements range from $5,098 (low) to $12,744 (high), with a typical rate of $8,496 per video. These figures reflect the creator's high audience tier classification and the niche dynamics of gaming content on YouTube.

Rate positioning is driven primarily by subscriber count—at 7,080,000 subscribers, TicTac sits at the upper end of the gaming creator spectrum, comparable to peers like Garena Free Fire Indonesia and Skorpion Gamer. Gaming content typically commands moderate CPM (cost per thousand views) relative to finance or business categories, but the scale of this creator's audience compensates, pushing absolute deal values into five figures.

Geographic location (Belarus) and primary language context may influence advertiser demand relative to English-language creators in the same subscriber range, though the tactical shooter niche maintains strong international appeal. The estimate is algorithmic and does not reflect any direct rate quotes from the creator or brand partners; actual rates depend on campaign scope, exclusivity terms, audience demographics, and brand fit. For details on how the estimate is calculated, see the methodology page.

Who should partner with TicTac?

TicTac's 7,080,000 subscribers are concentrated in the gaming vertical, with particular strength in tactical shooter and competitive gaming communities. The primary focus on Standoff 2—a mobile and PC tactical shooter—indicates an audience interested in strategy, weapon mechanics, map knowledge, and competitive play.

Brand categories with natural alignment include gaming hardware manufacturers (keyboards, mice, headsets, monitors), esports organizations and tournament platforms, gaming software and anti-cheat services, mobile game publishers, and gaming-focused energy drink or snack brands. Secondary opportunities exist in educational platforms targeting gaming skill development, streaming software, and PC component retailers.

The channel's emphasis on 'useful' and 'educational' content suggests an audience that values practical improvement over entertainment alone, which may skew slightly older than typical gaming audiences and favor brands positioned around performance, strategy, or competitive advancement. Comparative peers—Garena Free Fire Indonesia, ROBERT PG, and Yippi Gaming—operate in overlapping shooter and mobile gaming spaces, indicating a shared audience demographic across the region and language groups.

Without access to detailed audience demographic breakdowns (age, gender, geography beyond creator location), brand partnerships should be validated against specific campaign targeting requirements. The Belarusian origin and apparent Russian or Eastern European language context may influence geographic reach and advertiser preferences.

TicTac's growth and performance

TicTac was first tracked on 2026-05-11 at 7,080,000 subscribers. The latest snapshot, also from 2026-05-11, shows 7,080,000 subscribers—a delta of zero over a 1-day span. This single data point does not provide sufficient history to assess growth trajectory, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available in the tracked data. To establish meaningful growth analysis, longer historical snapshots across weeks or months would be required. Readers seeking current growth velocity should monitor the creator's channel directly or request updated tracking data.

How our pricing estimate works for TicTac

TicTac's estimated sponsorship rates are calculated algorithmically based on subscriber count (7,080,000), niche CPM benchmarks for gaming content, and YouTube platform and format multipliers. The estimate does not incorporate direct rate quotes, brand partnership history, or community-reported pricing data—it is a model-based projection calibrated against historical creator-economy data. The 'high audience tier' classification reflects the creator's position relative to peers in the gaming category. For a detailed explanation of the CPM assumptions, multiplier logic, and confidence intervals, visit the InfluencerUnion methodology page. Actual sponsorship rates depend on campaign specifics, exclusivity, audience demographics, and brand alignment and may differ materially from this estimate.