SoyWelix
YouTubeES

SoyWelix

@soywelix

¡Suscríbete al canal! (Y ACTIVA LA CAMPANITA) 🔔 ⭐ Contacto Comercial ✉️ WelixComercial@gmail.com ⭐ Para Fans 💌 WelixMensajes@gmail.com © No reutilices NINGÚN video, miniatura o identidad visual de mi canal sin autorización.

1.46M

Subscribers

439.8M

Total views

887

Videos

Avg views (recent)

not yet captured

About SoyWelix

SoyWelix is a Spanish-language gaming content creator based in Spain with 1,460,000 subscribers on YouTube. The channel has published 887 videos and accumulated 439,799,049 total views, reflecting sustained audience engagement over its operational history. The creator focuses primarily on gaming content with secondary entertainment elements, and maintains an active commercial contact channel (WelixComercial@gmail.com) for brand partnership inquiries.

The channel's bio emphasizes subscription and notification activation, standard practice for YouTube algorithm optimization. SoyWelix also operates a separate fan-messaging contact (WelixMensajes@gmail.com), indicating a structured approach to audience interaction and business operations. The creator explicitly prohibits unauthorized reuse of video content, thumbnails, or visual identity—a common protective measure among established channels managing intellectual property across platforms.

With nearly 440 million total views distributed across 887 published videos, SoyWelix maintains an average of approximately 495,000 views per video, a metric that positions the channel within the upper tier of gaming creators on YouTube. The consistency of this output—combined with the 1.46 million subscriber base—suggests a stable, long-term audience relationship rather than viral-spike dynamics.

SoyWelix's estimated sponsorship rates

SoyWelix commands a typical integrated video sponsorship rate of $1,752, with a range between $1,051 (low estimate) and $2,628 (high estimate) for a single YouTube video placement. These figures reflect the creator's classification as a high-tier audience channel and are calibrated to the gaming niche, which typically generates moderate-to-strong CPM performance on YouTube depending on audience geography and engagement patterns.

The rate positioning is driven primarily by subscriber count—1,460,000 subscribers places SoyWelix at parity with direct peers G for Gaming and CKN Gaming, and slightly below comparable channels like SoyBlecus (1,480,000 subs) and Migo9 (1,470,000 subs). Gaming content on YouTube generally commands CPMs in the $2–$8 range depending on audience location and advertiser-friendliness; Spanish-language audiences from Spain typically fall in the mid-to-upper portion of that spectrum due to EU market rates.

The estimate is algorithmic and does not account for negotiated discounts, multi-video packages, or performance-based adjustments. Actual rates may vary based on campaign specifics, audience demographics within SoyWelix's subscriber base, and seasonal advertiser demand. Creators should consult the /methodology page for details on how subscriber count, niche CPM multipliers, and platform-format factors combine to produce these estimates.

Who should partner with SoyWelix?

SoyWelix's 1,460,000 subscribers are primarily engaged with gaming and entertainment content. The channel's focus on gaming—the primary category—suggests an audience composition typical of YouTube gaming channels: a mix of casual and dedicated gamers, likely skewed toward younger demographics (13–35 age range), with secondary appeal to entertainment-focused viewers who consume gaming content for personality and entertainment value rather than competitive or tutorial interest.

The Spanish-language context and Spain-based creator location indicate the audience is predominantly Spanish-speaking, with likely concentration in Spain and Latin American markets. This geographic and linguistic specificity shapes advertiser appeal: brands targeting Spanish-language audiences in Europe and Latin America—including gaming hardware manufacturers, energy-drink brands, mobile games, streaming platforms, and entertainment services—represent primary commercial categories for the channel.

Comparable creators in the gaming niche at similar scale (G for Gaming, CKN Gaming, Migo9, Royalty Gaming Top Videos, SoyBlecus) suggest that gaming audiences at the 1.4–1.5 million subscriber tier on YouTube typically attract sponsorships from gaming peripheral companies, esports organizations, mobile and console game publishers, and broader entertainment brands. The 439,799,049 total views indicate consistent audience retention and video discoverability, supporting sustained advertiser confidence in the channel's reach and engagement.

SoyWelix's growth and performance

SoyWelix was first tracked on 2026-05-11 at 1,460,000 subscribers. The latest snapshot, also from 2026-05-11, shows no change in subscriber count over the 1-day observation window. This single data point does not provide sufficient history to assess growth trajectory, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available in the dataset. To evaluate subscriber growth rate, retention, and content performance trends, longer historical tracking is required.

How our pricing estimate works for SoyWelix

The algorithmic price estimate ($1,051–$2,628, typical $1,752) is calculated using a formula that multiplies estimated subscriber count by a niche-specific CPM (cost per thousand impressions), then applies platform and format multipliers to account for YouTube's monetization structure and video-integration placement type. The gaming niche carries a defined CPM range based on historical advertiser spending patterns and audience geography; Spain-based creators typically benefit from EU market rates. The estimate is calibrated to zero community data points (no prior sponsored-content reports from SoyWelix), meaning it relies entirely on algorithmic inference rather than observed transaction data. Actual sponsorship rates depend on audience demographics, engagement metrics, campaign scope, and negotiation. For a detailed explanation of the CPM multiplier methodology and how subscriber count translates to estimated reach, see the /methodology page.