SoyBlecus
YouTubeCO

SoyBlecus

@soyblecus

Soy un YouTuber colombiano de 18 años cuyo canal se basa en videos de Roblox, subo cosas que a las personas les podría interesar ya que mi meta es poder ser un gran YouTuber y tener muchos amigos con los cuales pueda jugar.

1.48M

Subscribers

672.5M

Total views

591

Videos

Avg views (recent)

not yet captured

About SoyBlecus

SoyBlecus is an 18-year-old Colombian YouTuber whose channel centers on Roblox gameplay and related content. Operating primarily in Spanish, the creator has built an audience of 1,480,000 subscribers across 591 published videos, accumulating 672,539,584 total views. The channel's stated focus is on content designed to appeal to a broad gaming audience, with an explicit goal of growing the creator base and building a community of collaborators. The creator's output reflects the Roblox gaming niche, which remains a significant segment within YouTube's gaming category, particularly among younger demographics and Spanish-language audiences. With nearly 1.5 million subscribers, SoyBlecus operates at the scale where brand partnerships and sponsored integrations become a standard revenue stream alongside platform monetization.

SoyBlecus's estimated sponsorship rates

SoyBlecus commands an estimated video integration rate between $1,066 and $2,664, with a typical rate of $1,776 for a single sponsored video on YouTube. This pricing reflects the creator's subscriber count of 1,480,000 and positions them within the high audience tier. The rate estimate is algorithmic and based on niche CPM benchmarks for gaming content, adjusted for YouTube's format and geography. Colombian creators in the gaming category typically see CPM rates influenced by advertiser demand in Latin American markets, which can differ from English-language gaming channels. The creator's peer group—including Migo9, らっだぁ, ShivGam Gaming, Royalty Gaming Top Videos, and CKN Gaming—operates at nearly identical subscriber counts (1,460,000 to 1,490,000), suggesting comparable rate structures across this tier. Actual rates may vary based on campaign specifics, audience demographics, engagement metrics, and brand alignment. For detailed methodology behind this estimate, see the /methodology page.

Who should partner with SoyBlecus?

SoyBlecus's 1,480,000-subscriber base is concentrated in the gaming category, with a primary focus on Roblox content. The audience skews toward younger demographics typical of Roblox's user base, and operates predominantly in Spanish-language markets, particularly Colombia and broader Latin America. Brands targeting this audience typically fall into categories including gaming platforms, in-game monetization services, gaming peripherals, educational gaming apps, and youth-oriented consumer products. The channel's 672,539,584 total views indicate sustained engagement over time, though recent 30-day view data is not yet available. Peers operating at similar scale—such as CKN Gaming and Royalty Gaming Top Videos—serve comparable audience segments, suggesting that sponsorship opportunities in this tier often involve gaming hardware manufacturers, game publishers, and platforms seeking Latin American market penetration. The creator's stated goal of building a collaborative gaming community indicates potential alignment with multiplayer game launches, gaming community platforms, and social gaming applications.

SoyBlecus's growth and performance

SoyBlecus was first tracked on 2026-05-11 at 1,480,000 subscribers, with the latest snapshot also recorded on 2026-05-11 at 1,480,000 subscribers. This single-day observation window provides no growth trajectory data. Average views over the last 30 days are not yet available. To establish meaningful growth patterns, longer historical tracking is required. The creator's 591 published videos and 672,539,584 cumulative views indicate sustained channel activity, but recent momentum cannot be assessed from current data.

How our pricing estimate works for SoyBlecus

The rate estimate of $1,066–$2,664 (typical: $1,776) is generated algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers for YouTube video integrations. The calculation does not rely on community-reported rates or direct brand data; instead, it applies standardized CPM ranges for the gaming category adjusted for geography and format. The 'high' audience tier classification reflects the creator's subscriber count relative to the broader creator population. This estimate should be treated as a reference point rather than a guaranteed rate; actual pricing depends on campaign scope, audience demographics, engagement rates, and brand requirements. For a detailed explanation of the algorithmic methodology and CPM assumptions, visit the /methodology page.