SHAKAch
YouTubeJP

SHAKAch

@shakach

各ゲーム分け隔てなくアップロードするch。基本的に垂れ流し記録用のチャンネルです。 どこかで誰かの参考になればうれしいです Alliance of Valiant Arms、MineCraft , ホラーゲーム , ソーシャルゲーム等、色々アップしていこうと思います。 ⚡ZETA DIVISION X - https://twitter.com/zetadivision Instagram - https://www.instagram.com/zetadivision/ Web - https://zetadivision.com/ STORE - https://store.zetadivision.com/ 🤝Partners TOYOTA - https://global.toyota/ JCB - https://www.jcb.jp/ LEVEL∞ - https://www.pc-koubou.jp/pc/game.php ZENAIM - https://zenaim.com/ Geekly - https://www.geekly.co.jp/ INZONE - https://www.sony.jp/inzone/ Void Gaming - https://voidgaming.jp Herman Miller - https://www.hermanmiller.com/ja_jp/ Red Bull - https://www.redbull.com/jp-ja/energydrink

1.21M

Subscribers

2.35B

Total views

9.77K

Videos

Avg views (recent)

not yet captured

About SHAKAch

SHAKAch is a Japanese gaming content creator operating on YouTube with 1,210,000 subscribers and over 2.35 billion total views accumulated across 9,766 published videos. The channel functions primarily as a content archive and reference library, uploading gameplay across multiple genres without genre restriction. Content spans Alliance of Valiant Arms, Minecraft, horror games, and social games, with the stated purpose of serving as a resource for viewers seeking gameplay documentation and strategy reference.

The creator is affiliated with ZETA DIVISION, a professional esports and gaming organization, and maintains partnerships with major brands including Toyota, JCB, Sony INZONE, Herman Miller, and several gaming-focused companies (LEVEL∞, ZENAIM, Geekly, Void Gaming). This partnership portfolio reflects positioning within both the competitive gaming and consumer hardware sectors. The channel's approach emphasizes breadth over specialization, positioning it as a generalist gaming reference rather than a niche-focused creator. With nearly 10,000 videos published, the channel represents sustained, high-volume content production typical of archive-style gaming channels serving both casual viewers and competitive players seeking gameplay examples.

SHAKAch's estimated sponsorship rates

SHAKAch's estimated sponsorship rate for integrated YouTube video content ranges from $871 to $2,178, with a typical rate of $1,452 per integration. This pricing reflects the creator's high-tier audience classification, driven by a subscriber base of 1.21 million and the gaming niche's competitive CPM environment. The rate positioning places SHAKAch in the upper-middle range relative to peers of equivalent subscriber count—creators like Moment Games (1.22 million subs) and Ken (1.2 million subs) operate in the same pricing tier.

Several factors support this rate structure. First, the subscriber count alone qualifies the channel for premium-tier negotiations; channels at this scale typically command higher per-video rates than smaller creators. Second, the gaming category carries moderate-to-strong CPM potential depending on audience geography and advertiser demand, though rates vary significantly within gaming based on game type and audience demographics. Third, the creator's established partnership network—including Toyota, Sony, and JCB—signals advertiser confidence and brand-safety track record, which typically justifies higher rates. The estimate assumes standard YouTube pre-roll and mid-roll integration formats. Actual rates may vary based on campaign length, exclusivity terms, and specific brand requirements. For detailed methodology on how this estimate is calculated, see the /methodology page.

Who should partner with SHAKAch?

SHAKAch's audience of 1.21 million subscribers is concentrated within gaming content consumers, with demonstrated interest across multiple game categories including competitive shooters (Alliance of Valiant Arms), sandbox games (Minecraft), horror titles, and social/mobile games. This multi-genre appeal suggests an audience spanning casual players seeking gameplay reference, competitive gamers researching strategy, and horror-game enthusiasts. The channel's archive-focused positioning attracts viewers using content as a reference library rather than entertainment-first consumption.

Brand affinity data indicates strong overlap with hardware and gaming peripheral companies. The creator's partnerships with Sony INZONE (gaming monitors), Herman Miller (gaming furniture), and LEVEL∞ (gaming PCs) reflect an audience demographic interested in gaming equipment investment. Presence of partnerships with financial services (JCB, ZENAIM) and automotive (Toyota) suggests either broader audience diversity or sponsorship deals extending beyond core gaming demographics. The Japanese origin and language context indicate a primary audience base in Japan, though YouTube's global reach means some international viewership is likely present.

Compared to peers like Moment Games (1.22 million subs) and 괴물쥐 유튜브 (1.21 million subs), SHAKAch occupies a similar subscriber tier but with a distinctly archive-oriented positioning rather than entertainment-first streaming. This positioning may attract brands seeking educational or reference-based placements over entertainment sponsorships.

SHAKAch's growth and performance

Growth data is limited to a single snapshot. SHAKAch was first tracked on 2026-05-12 at 1,210,000 subscribers, with the latest measurement on the same date also showing 1,210,000 subscribers. This one-day span provides no basis for calculating growth rate or trajectory. Average views over the last 30 days are not yet available in our dataset. To establish meaningful growth metrics, additional snapshots over weeks or months would be required. The channel's 9,766 published videos and 2.35 billion total views indicate long-term content accumulation, but current growth velocity remains unmeasured.

How our pricing estimate works for SHAKAch

SHAKAch's estimated sponsorship rate is calculated algorithmically using subscriber count, niche CPM benchmarks, and platform/format multipliers. The model applies a gaming-category CPM estimate to the 1.21 million subscriber base, then adjusts for YouTube's typical revenue-share structure and integrated-video format. The estimate does not incorporate real-time engagement metrics (view counts, comment rates) or audience geography weighting beyond country-level classification; these factors can shift actual rates significantly. The basis is metric_estimate with zero community data points, meaning no prior sponsorship disclosures from this creator were available to calibrate the model. Actual rates depend on campaign specifics, exclusivity, content type, and direct negotiation. For full methodology documentation, see /methodology.