semiwork
YouTubeSE

semiwork

@semiwork

We're a game studio currently making R.E.P.O. This YouTube-channel used to be named 'ThunderHumor'. We're still the same people but under a new name!

418K

Subscribers

54.9M

Total views

304

Videos

Avg views (recent)

not yet captured

About semiwork

semiwork is a YouTube gaming channel operated by a game studio currently in development of R.E.P.O. The channel was previously known as ThunderHumor; the rebranding reflects the creators' shift toward studio-focused content while maintaining the same production team. As of May 2026, the channel has published 304 videos and accumulated 54,939,837 total views across its history. The channel operates from Sweden. The transition from a comedy-focused identity to a game-studio brand suggests a strategic pivot toward showcasing game development, mechanics, and studio updates rather than general entertainment content. This repositioning is typical of independent developers using YouTube as a primary platform for community engagement and game promotion.

semiwork's estimated sponsorship rates

semiwork's estimated rates for integrated YouTube video sponsorships range from $502 (low) to $1,254 (high), with a typical rate of $836 per video. This pricing reflects the channel's mid-tier audience classification and 418,000 subscriber base. The rate estimate is algorithmic and has not yet been calibrated against community data or confirmed brand partnerships. Gaming channels in this subscriber range typically command rates influenced by niche CPM (cost per thousand impressions), which varies by game genre, audience geography, and advertiser demand. Swedish-based creators often see competitive rates due to Northern European audience demographics, though exact CPM multipliers depend on the specific game category and viewer location mix. Peer channels with comparable subscriber counts—including Suggestive Gaming (422,000 subs), Karim Yl3b (423,000 subs), and Rasul can Game (426,000 subs)—likely operate in a similar pricing band, though individual rates depend on engagement metrics and audience composition not yet available in this dataset.

Who should partner with semiwork?

semiwork's audience of 418,000 subscribers positions the channel within the mid-tier gaming creator segment. The channel's primary appeal is to gaming enthusiasts interested in game development, studio updates, and the R.E.P.O. project. Typical brand categories aligned with this audience include game publishers, indie game platforms, gaming hardware manufacturers, esports organizations, and game development tools and software. Secondary opportunities exist in adjacent categories such as streaming equipment, energy drinks, and productivity software marketed to gaming communities. The audience is geographically anchored to Sweden but likely includes international viewers given YouTube's global reach and the English-language nature of gaming content. Peer creators at similar scale—such as Saball Game Kak (415,000 subs) and Jeux Vidéo Magazine (409,000 subs)—serve comparable gaming audiences, though regional and content-focus differences affect brand fit. Without recent engagement data (average views per video, comment rates, audience demographics), precise audience composition remains incomplete; however, the studio-development focus suggests an audience skewed toward players interested in game creation and indie gaming culture.

semiwork's growth and performance

semiwork's growth data is limited to a single snapshot captured on May 11, 2026, showing 418,000 subscribers with no change recorded over the one-day observation window. This minimal tracking window prevents meaningful analysis of subscriber velocity, seasonal trends, or long-term growth trajectory. Historical view accumulation (54,939,837 total views across 304 videos) indicates an average of approximately 180,656 views per video, though this aggregate figure masks variation across individual uploads and does not account for the timing of the channel rebrand from ThunderHumor. Recent 30-day average view data is not yet available in the dataset. To establish growth patterns, longer observation periods and engagement metrics are required.

How our pricing estimate works for semiwork

The rate estimate for semiwork is calculated algorithmically using the channel's subscriber count (418,000), estimated niche CPM for gaming content, and YouTube platform and format multipliers. The estimate has not been calibrated against community-reported rates or confirmed brand deals, so it should be treated as a preliminary benchmark rather than a guaranteed market rate. For a detailed explanation of the CPM estimation model, niche adjustments, and platform-specific multipliers, see the /methodology page. Rates vary based on audience geography, engagement metrics, content category, and advertiser demand; actual partnership terms depend on negotiation and the specific campaign requirements.