914K
Subscribers
815M
Total views
1.88K
Videos
—
Avg views (recent)
not yet captured
About SeeOk
SeeOk is a gaming content creator based in Turkey with 914,000 YouTube subscribers and over 814 million total views across 1,883 published videos. The channel maintains a consistent upload schedule, with new videos published daily at 17:00 local time according to the channel bio. The creator operates in the gaming category, a competitive vertical on YouTube where audience retention and upload frequency are key drivers of channel growth. With nearly 815 million cumulative views, SeeOk has established a substantial presence in the gaming creator ecosystem. The channel's longevity—evidenced by the volume of published content—suggests sustained audience engagement over an extended period. Gaming channels of this subscriber tier typically serve viewers interested in gameplay commentary, tutorials, or entertainment-focused gaming content, though the specific format and game focus would require direct channel inspection to confirm.
SeeOk's estimated sponsorship rates
SeeOk's estimated sponsorship rate for an integrated YouTube video ranges from $1,097 (low) to $2,742 (high), with a typical rate of $1,828. This pricing reflects the creator's mid-tier audience classification and aligns with peers of similar scale: VTzim BS (912,000 subs), Yuan2020 (917,000 subs), Alex Klein (906,000 subs), Youtuber Fact (904,000 subs), and 阿斯asu (924,000 subs) occupy the same subscriber band. The rate estimate is derived algorithmically from subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers for YouTube video integrations. Gaming content typically commands moderate CPM rates relative to finance or tech niches, reflecting advertiser demand and audience demographics. Geographic location (Turkey) and upload consistency may also influence actual negotiated rates. The estimate carries no community validation data points, meaning real-world rates may vary based on audience quality, engagement metrics, and brand fit. Refer to the /methodology page for the full pricing model.
Who should partner with SeeOk?
SeeOk's 914,000-subscriber base positions the channel in the mid-tier gaming creator segment. The gaming category encompasses diverse advertiser interest, including gaming hardware manufacturers, esports platforms, mobile game publishers, and gaming peripheral brands. Channels at this scale typically attract sponsors from game studios seeking player acquisition, streaming software companies, gaming chairs and peripherals, energy drink brands, and gaming-adjacent services. The daily upload cadence suggests an audience accustomed to frequent content consumption, which may appeal to advertisers seeking sustained visibility. Without access to detailed audience demographics, geographic distribution beyond the creator's Turkey-based location, or engagement rate data, the specific brand-fit profile remains limited. However, the 814+ million total view count indicates the channel has demonstrated ability to accumulate and retain viewership over time. Peers like Yuan2020 and 阿斯asu operate at nearly identical scale, suggesting the 900k-subscriber tier represents a stable, recognizable position in the gaming creator hierarchy where both endemic gaming brands and mainstream consumer advertisers may find relevance.
SeeOk's growth and performance
SeeOk was first tracked on 2026-05-11 at 914,000 subscribers, with the latest snapshot recorded on the same date also showing 914,000 subscribers. The one-day observation window provides no growth delta or trajectory data. To establish meaningful growth trends, longer-term subscriber and view data would be required. The 1,883 published videos and 814,979,611 total views indicate historical audience accumulation, but without historical snapshots spanning weeks or months, current growth velocity cannot be assessed. Average view counts for the last 30 days are not yet available. Continued monitoring will establish whether the channel is in a growth, plateau, or decline phase relative to its peer set.
How our pricing estimate works for SeeOk
SeeOk's estimated sponsorship rate is calculated algorithmically using subscriber count (914,000), niche-specific CPM benchmarks for gaming content on YouTube, and platform/format multipliers for integrated video sponsorships. The estimate does not rely on community-submitted rate data; the calibration reflects zero validated data points from brand partnerships. The pricing model accounts for typical advertiser willingness-to-pay in the gaming vertical and adjusts for YouTube's audience reach relative to other platforms. Actual rates depend on audience quality, engagement metrics, geographic composition, and brand alignment—factors not fully captured in the algorithmic estimate. For a detailed explanation of the pricing methodology, including CPM assumptions and multiplier logic, visit the /methodology page.