Rocket Beans Gaming
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Rocket Beans Gaming

@rocketbeansgaming

Mid · 100k–500kView channel ↗

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360K

Subscribers

57.3K

Average views

across 15 recent videos

16%

Reach quality

of subscribers watch, on average

Above typical for mid-sized channels

this creator 16%mid median 9.1%

Above the mid median for mid-sized channels.

499.1M

Total views

13.5K

Videos

2026-09-27

Data updated

15-video sample

About

Moin Moin und Hallo! Rocket Beans TV entstand 2015 aus einer gemeinsamen Liebe für Gaming, Popkultur und gute Unterhaltung mitten in Hamburg. Seitdem produzieren wir mit Herz und Leidenschaft Livestreams und Videos. Auf diesem Kanal dreht sich alles um das Thema Videospiele. Hier könnt ihr von Let’s Plays, Retro-Gaming und Speedruns über Gaming-Quizze bis hin zu Entwickler-Interviews, Gesprächen über aktuelle Gaming-Themen und großen Live-Events alles erleben. Vor der Kamera begrüßen euch bekannte Gesichter wie Etienne, Nils, Budi, Gregor, Fabian, Matthias und Valle, gemeinsam mit vielen weiteren tollen und kreativen Menschen. Hinter den Kulissen arbeitet ein fantastisches Team jeden Tag daran, neue Ideen, Formate und Produktionen möglich zu machen. Wir lieben, was wir tun und genau das steckt in allem, was wir machen! Für geschäftliche Anfragen:

About Rocket Beans Gaming

Rocket Beans Gaming is a German-language gaming and entertainment channel operated by Rocket Beans TV, a creator collective focused on video games, digital pop culture, and entertainment content. The channel is anchored by former Game One moderators—Budi, Etienne, Nils, and Simon—alongside a production team that develops original shows, interactive formats, and exclusive events. The channel's output spans gaming journalism, editorial commentary, and entertainment programming aimed at a German-speaking audience.

As of May 2026, the channel has published 13,429 videos and accumulated 490.9 million total views across its lifetime. The channel maintains a subscriber base of 360,000, positioning it within the mid-tier gaming creator segment on YouTube. Rocket Beans Gaming's content strategy emphasizes authenticity and community engagement, leveraging both the recognizable personalities of its founding hosts and the collaborative infrastructure of the broader Rocket Beans TV network. The channel's longevity and video output volume indicate sustained production capacity and audience retention over an extended period.

Rocket Beans Gaming's estimated sponsorship rates

Rocket Beans Gaming's estimated sponsorship rate for integrated YouTube video placements ranges from $432 to $1,080, with a typical rate of $720 per video. This pricing reflects the channel's mid-tier audience classification and subscriber count of 360,000. The rate estimate is algorithmic, derived from subscriber metrics and niche-specific CPM multipliers; it has not yet been calibrated against direct creator-reported pricing data.

The channel's rate positioning aligns with peers of comparable scale in the gaming category. Ausan Gaming (361,000 subscribers) and バーチャル債務者youtuber天開司 (362,000 subscribers) occupy similar subscriber tiers, suggesting consistent pricing within this segment. Rates in the gaming niche are influenced by audience geography—Rocket Beans Gaming's German-speaking audience may command different CPM rates than English-language gaming channels, depending on advertiser demand and brand-safety considerations in the DACH region. The typical rate of $720 reflects mid-market positioning; creators at this scale typically negotiate based on video length, audience demographics, content category, and exclusivity terms. Sponsorship rates may vary based on campaign scope, product category fit, and audience engagement metrics.

Who should partner with Rocket Beans Gaming?

Rocket Beans Gaming's audience consists of 360,000 YouTube subscribers with a cumulative lifetime view count of 490.9 million, indicating an average of approximately 36,600 views per video across the channel's 13,429 published videos. The audience is primarily German-speaking, reflecting the channel's origin and content language. The gaming category encompasses a broad range of brand-fit opportunities, including video game publishers, gaming hardware manufacturers, esports platforms, and digital entertainment services.

Brand categories aligned with this audience include gaming studios and publishers, PC and console hardware vendors, gaming peripherals (keyboards, mice, headsets), streaming platforms, digital storefronts, and gaming-adjacent consumer electronics. The channel's emphasis on gaming journalism and editorial content suggests an audience segment interested in industry analysis and cultural commentary alongside entertainment, which may appeal to brands targeting informed, engaged gaming enthusiasts rather than casual players. The presence of established media personalities (former Game One hosts) indicates potential crossover appeal to audiences interested in digital media criticism and entertainment analysis. Peer creators at similar scale—such as MikeShowShaLIVE (365,000 subscribers) and バンビー (364,000 subscribers)—serve comparable audience sizes, though geographic and language differences affect brand-category alignment and advertiser demand.

Rocket Beans Gaming's growth and performance

Rocket Beans Gaming was first tracked by InfluencerUnion on May 11, 2026, at 360,000 subscribers. The latest snapshot, also from May 11, 2026, shows no change in subscriber count over this one-day observation window. The span of available tracking data is insufficient to establish growth trends or velocity. Average view counts for the last 30 days are not yet available in the dataset. To assess meaningful growth patterns, longer historical observation and additional data points are required.

How our pricing estimate works for Rocket Beans Gaming

The estimated sponsorship rate is calculated algorithmically using the creator's subscriber count, niche-specific CPM (cost per thousand impressions) benchmarks, and platform and format multipliers. The formula accounts for YouTube's revenue-sharing structure and typical advertiser spending patterns within the gaming category. This estimate represents a mid-market rate and should be understood as a starting point for negotiation rather than a fixed price. For a detailed explanation of the rate-calculation methodology, including CPM assumptions and multiplier definitions, see the /methodology page. The estimate has not yet been validated against creator-reported pricing; as more direct data is collected, the calibration will improve.