PlayofEL
@playofel· YouTube·Gaming·Philippines· data refreshed 2026-11-04View channel ↗- Subscribers
- 3.67M
- Average views
- 1.08M last 25 videos
- 90-day growth
- +0.8%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About PlayofEL
PlayofEL (@playofel) is a gaming creator on YouTube based in Philippines, with 3.67M subscribers, 2.35B total views and 981 videos.
Lets Play!
The channel operates under a "Lets Play" format, focusing on gameplay commentary and entertainment within the gaming category. With a subscriber base that places the creator in the high audience tier, PlayofEL represents a significant presence in the gaming creator ecosystem, particularly within Southeast Asian gaming communities.
The channel's content library spans hundreds of videos, indicating sustained production activity over an extended period. PlayofEL's positioning in the gaming vertical aligns with one of YouTube's largest content categories by watch time and creator participation. The creator's geographic location in the Philippines situates them within a region with growing gaming creator infrastructure and a substantial gaming audience base.
Who should partner with PlayofEL?
Gaming creators at this subscriber scale typically attract interest from brands across several categories: gaming hardware manufacturers (graphics cards, gaming peripherals, gaming chairs), game publishers and distribution platforms (Steam, Epic Games Store, mobile game studios), esports organizations and tournament platforms, streaming hardware and software providers, and energy drink or snack brands targeting gaming audiences. Secondary opportunities often include VPN services, cloud storage, and productivity software marketed to content creators themselves.
The Philippines-based audience may include significant viewership from Southeast Asian markets, though cross-border viewership patterns for gaming content are common. Detailed audience demographic and geographic data would refine brand-fit assessments; we do not yet have this information.