Pak GM
@pakgm· YouTube·Gaming·Indonesia· data refreshed 2026-11-02View channel ↗- Subscribers
- 5.89M
- Average views
- 190.9K last 22 videos
- 90-day growth
- +2.4%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About Pak GM
Pak GM (@pakgm) is a gaming creator on YouTube based in Indonesia, with 5.89M subscribers, 1.42B total views and 5.54K videos.
SUBSCRIBE KALAU KAMU CINTA ROBLOX Aku Pak GM, Bapak Roblox Indonesia! Di sini kamu bakal nemu update game Roblox terbaru, event seru, eksperimen absurd, dan Minecraft Modded tiap minggu. Semua videonya seru buat bocil dan aman ditonton bareng keluarga. VIDEO BARU SETIAP HARI. Gas, Bocil! Ini rumahnya GM Family: Bu GM: youtube.com/@bugm Little Thea: youtube.com/@littlethea_id Follow media sosial aku: Instagram: @pakgm.id TikTok: @lordgm.id Discord: https://discord.gg/ytwFPzYyNT Kalian bisa dukung aku di sini: Saweria (Bisa via OVO, Go-pay, LinkAja, atau Dana): https://saweria.co/donate/pakgm
The channel focuses primarily on Roblox gameplay, supplemented by vlogs, pranks, and livestreams. According to the channel bio, the creator targets viewers who enjoy Roblox content and broader gaming entertainment. Pak GM maintains an active presence across multiple platforms: Instagram (@pakgm.id) and TikTok (@lordgm.id) serve as secondary distribution channels. The creator also operates a donation mechanism through Saweria, accepting payments via OVO, Go-Pay, LinkAja, and Dana—common payment methods in Southeast Asia. This multi-platform approach and localized monetization strategy reflect engagement with an Indonesian-speaking audience.
Who should partner with Pak GM?
Pak GM's audience is primarily composed of Roblox players and gaming enthusiasts, with secondary interest in entertainment content including vlogs and pranks. The channel's Indonesian language and localized payment options (Saweria, OVO, Go-Pay, LinkAja, Dana) suggest the core audience is concentrated in Indonesia and Southeast Asia, though the global reach of Roblox may attract international viewers. Brands targeting gaming audiences—particularly those focused on casual and mobile gaming, in-game monetization, gaming peripherals, or entertainment platforms—would find relevance on this channel. The vlog and prank content components indicate potential appeal to lifestyle and entertainment brands seeking broader demographic reach beyond hardcore gamers. The multi-platform presence on TikTok and Instagram suggests the audience skews toward younger demographics active on short-form video platforms.