487K
Subscribers
238.3M
Total views
888
Videos
—
Avg views (recent)
not yet captured
About 老孫聊遊戲
老孫聊遊戲 (@oldsungame) is a gaming-focused YouTube creator based in the US with 487,000 subscribers and 238.3 million total views across 888 published videos. The channel operates primarily in Chinese, with a bio indicating openness to commercial partnerships and viewer suggestions via suntuwei@gmail.com or 116336740@qq.com. The creator's output spans gaming content with secondary entertainment elements, reflecting a diversified approach within the gaming category. With nearly a quarter-billion total views, the channel demonstrates sustained audience engagement over its publishing history. The creator maintains dual contact channels, suggesting an organized approach to business inquiries. The channel's scale—nearly half a million subscribers—positions it within the mid-tier segment of gaming creators, comparable to peers operating at similar subscription levels across multiple regions and languages.
老孫聊遊戲's estimated sponsorship rates
The algorithmic price estimate for a single integrated video placement on YouTube ranges from $584 (low) to $1,461 (high), with a typical rate of $974. This estimate is based on the creator's 487,000-subscriber count calibrated against niche-specific CPM multipliers for gaming content and YouTube's format economics. The mid-tier audience classification reflects the creator's position relative to peers: لؤي | Loay operates at 488,000 subscribers, نعتمسانchのゲーム実況 at 486,000, BlockSoup at 485,000, LegitGamingGR at 483,000, and Rusk Gaming at 482,000. Rates in this subscriber band are driven primarily by audience size, with secondary factors including geographic location (US-based), content category (gaming commands moderate CPM rates relative to finance or tech), and video format (integrated sponsorships typically command higher rates than pre-roll or banner placements). The $390 spread between low and high estimates reflects variability in campaign scope, advertiser tier, and content alignment. Note that actual rates may differ based on engagement metrics, audience demographics, and negotiated terms.
Who should partner with 老孫聊遊戲?
The channel reaches 487,000 subscribers with a cumulative view count of 238.3 million, indicating an average of approximately 268 views per video across its 888-video catalog. The audience is primarily Chinese-language, based on the creator's handle and bio language, though the US location suggests potential reach across diaspora communities and international gaming audiences. Gaming audiences on YouTube typically span multiple brand categories including game publishers, gaming hardware manufacturers (graphics cards, peripherals, gaming laptops), esports platforms, mobile game studios, and gaming-adjacent services such as streaming software and content creation tools. The mid-tier subscriber range places 老孫聊遊戲 within a segment comparable to peers like BlockSoup (485,000 subs) and LegitGamingGR (483,000 subs), where audiences are established enough to support brand partnerships but retain higher engagement rates than mega-channels. The 238-million-view total suggests content with durable appeal rather than trend-dependent virality, indicating an audience with sustained interest in gaming commentary or gameplay content.
老孫聊遊戲's growth and performance
Snapshot data is limited to a single tracking point on 2026-05-11, at which the creator held 487,000 subscribers. No historical growth trajectory is available; the span between first and latest tracked data is 1 day with zero net subscriber change. To assess growth patterns, longer-term data collection is required. Average views over the last 30 days are not yet available in our records.
How our pricing estimate works for 老孫聊遊戲
The price estimate is algorithmic, derived from the creator's subscriber count (487,000) multiplied by a niche-specific CPM (cost per thousand impressions) for gaming content, adjusted for platform (YouTube) and format (integrated video sponsorship) multipliers. The estimate does not incorporate engagement metrics, audience demographics, or historical performance data, as these require either creator-provided analytics or sufficient community transaction history. The mid-tier classification reflects the creator's position within the gaming category relative to peers at similar subscriber counts. For a detailed explanation of CPM assumptions, multiplier methodology, and limitations of algorithmic estimates, see our /methodology page. Note that this estimate is calibrated against zero community data points—meaning no prior brand deals or creator-reported rates inform this figure—so actual rates may vary based on negotiated terms and campaign specifics.