兄者弟者
@norunine· YouTube·Gaming·Japan· data refreshed 2026-11-02View channel ↗- Subscribers
- 3.16M
- Average views
- 231K last 15 videos
- 90-day growth
- +0.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About 兄者弟者
兄者弟者 (@norunine) is a gaming creator on YouTube based in Japan, with 3.16M subscribers, 5.46B total views and 11.5K videos.
★最新投稿情報はツイッターで!《@Otojya》https://twitter.com/otojya ▼2BRO.関連チャンネルリスト 【兄者弟者チャンネル】 https://www.youtube.com/user/norunine 【兄者のゲーム事務所】 https://www.youtube.com/c/anijyagame Welcome to 2BRO. Official YouTube Channel!! 弟者と兄者のエンターテイメントチャンネルへようこそ! To Game publisher! We never ask Steam Key by e-mail. So please don't send it. Thank you.
The channel is based in Japan and primarily focuses on gaming content, with secondary entertainment elements. The creator maintains an active presence on Twitter (@Otojya) for announcements and updates. The channel operates as part of a broader content ecosystem that includes a related gaming business channel (兄者のゲーム事務所). The channel explicitly notes in its description that it does not solicit Steam keys via email, indicating a professional approach to publisher relations and brand partnerships. The scale of the channel—measured by subscriber count and total view volume—positions it among the largest gaming creators in its region and globally.
Who should partner with 兄者弟者?
The audience is concentrated in Japan, reflecting the creator's primary market and language of content. Brand categories well-suited to this audience include gaming hardware manufacturers, software publishers, esports platforms, streaming services with gaming content, gaming peripheral makers, and entertainment brands with crossover appeal. The creator's explicit statement about not accepting unsolicited Steam keys suggests prior experience with publisher outreach and indicates receptiveness to formal partnership inquiries from game developers and publishers.