モーのゲーム実況チャンネル
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モーのゲーム実況チャンネル

@moo-gpc

Nano · under 50kView channel ↗

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40.5K

Subscribers

13.3K

Average views

across 24 recent videos

33%

Reach quality

of subscribers watch, on average

Above typical for nano-sized channels

this creator 33%nano median 11%

Well above the nano median — this audience watches far more than most nano-sized channels.

15.1M

Total views

442

Videos

2026-09-27

Data updated

24-video sample

About モーのゲーム実況チャンネル

モーのゲーム実況チャンネル (@moo-gpc) is a gaming creator on YouTube based in Japan, with 40.5K subscribers, 15.1M total views and 442 videos.

車興味無し勢だったのになぜかレースゲーム専門チャンネルになりました。 車に興味無い人でも楽しめる動画つくってますんでまったり楽しんで行って下さい。 ※お仕事の依頼はツイッターDMにて。 使用ソフト : AVIutl、ゆっくりムービーメーカー3、ゆっくりムービーメーカー4(商用コンテンツ向けAquesTalk使用ライセンス取得済み) 主な使用BGM : DOVA-SYNDROME様

モーのゲーム実況チャンネル (@moo-gpc) is a YouTube creator based in Japan, primarily focused on gaming content. The channel specializes in racing games and indie titles, a niche developed despite the creator's initial lack of interest in cars, aiming to produce content enjoyable even for those without a background in automotive culture. Business inquiries are directed to the creator's Twitter via direct message. The channel's content strategy emphasizes accessibility, seeking to broaden the appeal of racing games beyond traditional enthusiasts.

Who should partner with モーのゲーム実況チャンネル?

The audience for モーのゲーム実況チャンネル primarily consists of viewers interested in gaming content, with a specific emphasis on racing games and indie titles. The creator's stated goal of making racing games enjoyable for those without prior interest in cars suggests a broader appeal beyond core automotive enthusiasts. This positions the channel to attract audiences interested in accessible gameplay experiences and narrative-driven indie titles. Potential brand categories that align with this audience include video game publishers (especially those with racing or indie portfolios), gaming hardware and accessory manufacturers, and entertainment platforms. Given the channel's Japanese origin, brands targeting the Japanese consumer market would find particular relevance.