1.6M
Subscribers
1.79B
Total views
5.96K
Videos
—
Avg views (recent)
not yet captured
About もこうの実況
もこうの実況, operating under the handle @mokoustream on YouTube, is a gaming content creator based in Japan. The channel has accumulated 1,600,000 subscribers and published a substantial volume of content, with 5,955 videos to date. These videos have collectively generated 1,789,331,631 total views. The channel's primary focus is gaming, without any specified secondary content categories. The creator's bio, "動画を見てくれ!以上," translates to a direct invitation to view their videos. The content is primarily delivered in an unknown language, though the creator's country of origin is Japan. The channel's substantial subscriber count places it within the high audience tier, indicating a significant reach within the gaming community.
もこうの実況's estimated sponsorship rates
The estimated rate for an integrated video on もこうの実況's YouTube channel ranges from $1,152 to $2,880, with a typical rate around $1,920. This pricing reflects the channel's position in the high audience tier, driven by its 1,600,000 subscribers. Several factors contribute to this rate. The gaming niche, while broad, can command varying CPMs depending on the specific sub-genres of games covered and the engagement of the audience. The channel's extensive content library, with 5,955 videos and over 1.7 billion total views, demonstrates a consistent output and established presence on the platform. The pricing model also considers the YouTube platform's standard multipliers for integrated video content. While specific audience demographics beyond country and primary category are not available, the substantial subscriber base in Japan suggests a valuable target for brands seeking to reach the Japanese gaming market. Further details on how these rates are calculated, including niche CPMs and platform multipliers, are available on our methodology page.
Who should partner with もこうの実況?
もこうの実況 primarily engages an audience interested in gaming content, aligning with its sole content category. With 1,600,000 subscribers, the channel's reach is substantial, placing it in the high audience tier. This demographic is typically receptive to brands within the gaming ecosystem, including video game publishers, console manufacturers, gaming accessory providers, and esports organizations. Beyond direct gaming products, the audience may also show interest in related technology, entertainment, and lifestyle brands that resonate with a gaming demographic. Potential brand categories could include PC hardware, streaming equipment, energy drinks, and online entertainment platforms. The channel's Japanese origin suggests a primary audience within Japan, making it a relevant platform for brands targeting that specific geographic market. In terms of scale, もこうの実況's subscriber count is comparable to other gaming creators such as Max Random (@maxrandom) and CKKID (@ckkidckkid), both also at 1,600,000 subscribers, indicating a similar audience reach within the niche.
もこうの実況's growth and performance
もこうの実況's subscriber growth data currently spans a very short period. The channel was first tracked on 2026-05-11 with 1,600,000 subscribers. The latest snapshot, taken on the same date, shows the subscriber count remaining at 1,600,000. This represents a one-day tracking span with a delta of 0 subscribers. We do not yet have historical data to analyze long-term subscriber trends or average view counts over the last 30 days. Future tracking will provide more comprehensive insights into the channel's growth trajectory and audience engagement patterns.
How our pricing estimate works for もこうの実況
The estimated pricing for もこうの実況's sponsored content is derived through an algorithmic model. This calculation takes into account several key factors, including the creator's subscriber count, the typical Cost Per Mille (CPM) for the gaming niche, and specific multipliers applied based on the platform (YouTube) and content format (integrated video). The current estimate is based on a metric_estimate, with a calibration of 0 community data points, indicating that the model relies solely on its internal parameters without external community-contributed pricing data. The channel's 1,600,000 subscribers position it within the high audience tier, which influences the base rate. For a comprehensive understanding of the variables and calculations involved in generating these estimates, including detailed explanations of niche CPMs, platform-specific adjustments, and audience tier classifications, please refer to our full methodology page at /methodology.