マッキー@ゲーム実況ch
YouTubeJP

マッキー@ゲーム実況ch

@mackey_game_ch

どうもー。マッキーと申します。2021年4月から実況再スタートしました。 更新は19時です。サバイバルゲームは不定期ですが、編集たっぷりの自信作です。 ストーリー系、サバイバルゲームを中心にFPS、TPSなどもゲーム実況しています。編集ソフトはaviutlです。ゲームも編集も好きです。 ツイッターは更新のお知らせだけでなく、編集や哲学のことだったり、日常考えてることをつぶやきます。ぜひフォローを! Twitter→https://twitter.com/makky_game?s=09 連絡先→mackeygame.ch@gmail.com

105K

Subscribers

261.2M

Total views

2.15K

Videos

Avg views (recent)

not yet captured

About マッキー@ゲーム実況ch

マッキー@ゲーム実況ch is a Japanese gaming content creator operating on YouTube with 105,000 subscribers and 261.2 million total views across 2,155 published videos. The channel relaunched in April 2021 and maintains a consistent upload schedule with new content published daily at 19:00 JST. The creator specializes in story-driven games and survival titles, supplemented by FPS and TPS gameplay. Production involves substantial post-editing using AviUtl, reflecting a stated emphasis on editing quality alongside gameplay commentary. The channel's content strategy centers on heavily edited, narrative-focused gaming experiences rather than raw, unedited streams. Beyond YouTube, the creator maintains an active Twitter presence covering editing techniques, philosophical observations, and daily reflections—content that extends beyond simple upload announcements. The creator's stated passion encompasses both gameplay and video editing as core creative pursuits.

マッキー@ゲーム実況ch's estimated sponsorship rates

Estimated integration rates for a single YouTube video range from $126 (low) to $315 (high), with a typical rate of $210. This estimate reflects the creator's mid-tier audience classification and is based on algorithmic modeling using subscriber count and niche CPM multipliers specific to gaming content on YouTube. The rate positioning aligns with peer creators in the same subscriber band—Bof games, 神貓大爛 Canetago, Max e Gigino ROBLOX, EliasN97 Gaming, and ConvexHD all operate within the 102,000–108,000 subscriber range. Gaming content CPM rates vary significantly by geography, audience composition, and advertiser demand; Japanese-language gaming channels typically command moderate CPM rates relative to English-language equivalents, though survival and story-driven game verticals can attract premium advertiser interest. Actual rates depend on campaign specifics, audience demographics, and seasonal advertiser availability. For detailed methodology underlying these estimates, see the /methodology page.

Who should partner with マッキー@ゲーム実況ch?

The channel's 105,000-subscriber base comprises primarily Japanese-language gaming enthusiasts with demonstrated interest in narrative-driven and survival gameplay. Content focus areas—story-rich games, survival mechanics, FPS, and TPS titles—indicate an audience skewed toward players aged 15–35 seeking edited, commentary-driven content rather than unstructured gameplay. The 261.2 million total view count suggests sustained audience engagement across a large back-catalog, indicating that viewers return for both recent uploads and archived content. Brands relevant to this audience profile include gaming hardware manufacturers, peripherals (keyboards, mice, headsets), esports platforms, gaming-focused energy drinks and snacks, streaming software, video editing tools, and gaming-adjacent services such as VPN providers and cloud storage. The creator's stated interest in editing and philosophy may also attract educational software, productivity tools, and creative software vendors. Peer channels with comparable subscriber counts (Bof games, 神貓大爛 Canetago, EliasN97 Gaming) serve similar gaming verticals and audience demographics, suggesting consistent advertiser interest in this creator tier within the gaming category.

マッキー@ゲーム実況ch's growth and performance

Growth data is limited to a single snapshot captured on 2026-05-11, at which point the channel held 105,000 subscribers. No historical comparison points are available to assess subscriber velocity, seasonal trends, or long-term trajectory. The 2,155 published videos and 261.2 million cumulative views indicate sustained content production since the April 2021 relaunch, but we do not yet have view-count history or monthly growth rates. To establish meaningful growth analysis, additional snapshots over weeks and months would be required.

How our pricing estimate works for マッキー@ゲーム実況ch

Rate estimates are generated algorithmically using subscriber count, niche CPM benchmarks for gaming content, and platform/format multipliers specific to YouTube video integrations. The estimate does not incorporate direct advertiser bids or historical campaign data from this creator; instead, it models expected rates based on audience tier classification and gaming-category CPM ranges. This creator's estimate is calibrated against zero community data points (no prior campaigns logged), meaning the range reflects category-level modeling rather than creator-specific performance history. Actual rates will vary based on audience geography, demographics, engagement metrics, and advertiser demand at the time of negotiation. For a complete explanation of the algorithmic model, weighting factors, and CPM assumptions, visit the /methodology page.