235K
Subscribers
105.4M
Total views
1.29K
Videos
—
Avg views (recent)
not yet captured
About League of Legends
League of Legends - France (@leagueoflegendsfr) is a gaming channel on YouTube with 235,000 subscribers and 105,399,860 total views across 1,286 published videos. The channel focuses on League of Legends content for a French-speaking audience. With over 105 million cumulative views, the channel has established a substantial presence within the competitive gaming and MOBA content ecosystem. The creator operates in a niche dominated by esports-adjacent and gameplay-focused channels, where audience engagement often correlates with patch cycles, tournament schedules, and new champion releases. The channel's subscriber base places it in the mid-tier segment of gaming creators, comparable in scale to peers such as AlimSangat and JIGGSo_ar, both of which maintain similar subscriber counts around 235,000–236,000. The French-language focus positions the channel within a specific geographic and linguistic segment of the global League of Legends community, which may influence both audience composition and advertiser demand.
League of Legends's estimated sponsorship rates
The estimated sponsorship rate for League of Legends - France ranges from $282 to $705 per integrated video, with a typical rate of $470. This estimate reflects the channel's mid-tier audience classification and is derived from subscriber count combined with niche-specific CPM multipliers for gaming content on YouTube. Gaming content generally commands lower CPMs than finance, technology, or lifestyle categories, though League of Legends specifically—as a competitive title with a dedicated, engaged audience—performs better than casual gaming verticals. The French geographic market typically yields lower advertiser rates than English-language channels of equivalent size, a factor reflected in the pricing model. Peer creators at similar subscriber levels (235,000–238,000 subs) would fall into comparable rate bands. The estimate is algorithmic and has not been validated against actual deal data; creators should treat it as a reference point rather than a guaranteed quote. Actual rates depend on audience demographics, engagement metrics, video length, and advertiser category alignment.
Who should partner with League of Legends?
League of Legends - France reaches approximately 235,000 subscribers, predominantly French-speaking viewers interested in League of Legends gameplay, strategy, and esports content. The audience tier classification is mid-market, indicating a stable but not yet mainstream reach within the broader gaming creator landscape. Typical brand categories aligned with this audience include gaming hardware manufacturers, esports betting platforms, energy drink brands, gaming peripherals (keyboards, mice, headsets), and in-game cosmetic promotions. Brands targeting competitive gamers and MOBA enthusiasts would find relevance here. The channel's 105 million total views suggest consistent viewership over time, though recent engagement metrics (30-day average view count) are not yet available in our dataset. Peer channels in the same niche—such as JIGGSo_ar (236,000 subs) and Sunsup Gaming VOD (238,000 subs)—serve comparable audiences and compete for similar advertiser attention. The French-language specification narrows the addressable market compared to English-language gaming channels, but also reduces competition for France-focused and Francophone brand partnerships.
League of Legends's growth and performance
Growth data is limited to a single snapshot. The channel was first tracked on 2026-05-12 at 235,000 subscribers, and the latest snapshot on the same date also shows 235,000 subscribers, representing zero net change over a 1-day observation window. This single-day span is insufficient to assess meaningful growth trends or trajectory. To establish reliable growth patterns, we would need historical data spanning weeks or months. The channel's 1,286 published videos and 105 million total views indicate sustained activity over a longer period, but granular subscriber growth history is not yet available.
How our pricing estimate works for League of Legends
The rate estimate ($282–$705, typical $470) is calculated algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and YouTube platform/format multipliers. The model does not yet incorporate community-validated deal data (zero data points collected), so the estimate should be treated as a calibrated reference rather than a market-tested rate. For a detailed explanation of the CPM assumptions, tier classifications, and adjustment factors applied to this creator's estimate, see our /methodology page. Actual sponsorship rates depend on factors including audience demographics, engagement rates, content category alignment, and individual advertiser budgets—none of which are fully captured in an algorithmic model.