LaeppaVika
@laeppavika
LaeppaVika is a gaming entertainment channel that focuses on all aspects of the video game industry. On this channel viewers can enjoy the "best of" clips from Twitch live streams as well as other gaming related "comedy" content. The channel is administrated by Justus "Laeppa" Jokinen also known as "Rauski". LaeppaVika on peliviihdekanava, joka keskittyy pelimaailman kaikkiin asioihin videopelijulkaisuista uutisiin. Tällä YouTube-kanavalla voi nähdä "parhaita paloja" Twitchissä esitetyistä live stream temmellyksistä ja kokemuksista. Toimintaa ylläpitää Justus "Rauski" Jokinen. Business inquiries: laeppavika@gmail.com
301K
Subscribers
138.8M
Total views
597
Videos
—
Avg views (recent)
not yet captured
About LaeppaVika
LaeppaVika is a gaming entertainment channel operated by Justus "Laeppa" Jokinen, based in Finland. The channel has accumulated 301,000 subscribers and 138,787,078 total views across 597 published videos. The content strategy centers on curated "best of" clips extracted from Twitch live streams, combined with comedy-focused gaming industry commentary. This format allows the channel to cover a broad spectrum of gaming topics—from video game releases and industry news to entertaining moments from live streaming culture.
The channel's dual-language presence (Finnish and English) positions it to reach both domestic Finnish audiences and the broader international gaming community. By repurposing live-stream content into edited YouTube videos, LaeppaVika operates within a well-established creator model that emphasizes entertainment value and accessibility over real-time streaming. The channel's 597-video catalog reflects a consistent publishing cadence, suggesting a stable operational structure. The gaming entertainment niche remains one of YouTube's most competitive categories, and LaeppaVika's subscriber base places it within the mid-tier segment of gaming creators globally.
LaeppaVika's estimated sponsorship rates
LaeppaVika's estimated sponsorship rates for integrated YouTube video placements range from $361 (low) to $903 (high), with a typical rate of $602 per video. These figures reflect the channel's 301,000-subscriber base and mid-tier audience classification within the gaming category.
Rate positioning is influenced by several factors. Gaming content typically commands moderate CPM (cost per thousand views) rates compared to finance or technology niches, though the specific niche—gaming entertainment and comedy—tends to attract advertiser interest from gaming hardware, software, and entertainment brands. The channel's geographic origin in Finland and international reach add nuance to rate calculation; Nordic audiences often demonstrate strong engagement metrics that can support competitive rates within the mid-tier band.
Peer creators at similar scale—including Abdo Mando (303,000 subs), Cansel Gaming (304,000 subs), and 小毛 (306,000 subs)—operate in comparable rate ranges, though individual rates vary based on audience composition, engagement patterns, and content format. LaeppaVika's reliance on curated clips and comedy content may influence rates differently than channels producing original long-form gaming analysis or tutorials. For specific pricing details and the algorithmic methodology underlying these estimates, see the /methodology page.
Who should partner with LaeppaVika?
LaeppaVika's 301,000-subscriber audience is concentrated within the gaming entertainment demographic, with secondary appeal to general entertainment consumers. The channel's content mix—Twitch clip compilations and gaming comedy—attracts viewers interested in gaming culture, streamer personalities, and industry commentary rather than technical gameplay guides or esports analysis.
Brand categories well-suited to this audience include gaming hardware manufacturers (peripherals, monitors, headsets), game publishers and digital storefronts, gaming-focused energy drinks and snacks, streaming software and services, and entertainment platforms. Secondary opportunities exist within consumer electronics, VPN services (common in gaming communities), and lifestyle brands targeting the 18-35 age demographic typical of gaming entertainment audiences.
The channel's Finnish origin and bilingual content suggest a meaningful proportion of Nordic viewers, a demographic known for high digital engagement and purchasing power. International viewers comprise the majority, reflecting gaming entertainment's global appeal. Compared to peers like DarioMocciaArchives (298,000 subs) and The GTA Assassin (297,000 subs), LaeppaVika's emphasis on broad gaming industry coverage and comedy positions it as a generalist gaming entertainment channel rather than a niche-focused creator, potentially broadening advertiser appeal across multiple gaming-adjacent categories.
LaeppaVika's growth and performance
LaeppaVika's snapshot history spans only one day (May 11, 2026), with both the first tracked and latest recorded data points showing 301,000 subscribers. This single-day window provides no measurable growth delta. Average view counts for the last 30 days are not yet available in the tracked data. To assess meaningful growth trends—subscriber velocity, view-count trajectory, or content performance patterns—longer historical data collection is required. Future snapshots will establish whether the channel is in a growth, plateau, or decline phase relative to its peer cohort.
How our pricing estimate works for LaeppaVika
LaeppaVika's estimated sponsorship rates are calculated algorithmically using subscriber count, niche-specific CPM benchmarks, and platform/format multipliers. The estimate does not rely on direct community-submitted pricing data (zero data points contributed); instead, it applies historical rate patterns observed across similar-scale gaming entertainment creators. The low, typical, and high range reflects variance in advertiser demand, audience quality, and content format within the gaming category. For a detailed explanation of the CPM model, multiplier adjustments, and how peer data informs these estimates, visit the /methodology page.