キヨ。
@kiyoisgod
こんにちは。 なんかよくわからんけど色々やる。 【ツイッター】 http://twitter.com/kiyo_saiore (動画・更新情報など) 【インスタグラム】 http://www.instagram.com/kiyo_yuusya 【連絡先】saiorenraku@yahoo.co.jp
5.65M
Subscribers
6.84B
Total views
3.13K
Videos
—
Avg views (recent)
not yet captured
About キヨ。
キヨ。 operates @kiyoisgod, a gaming-focused YouTube channel with 5,650,000 subscribers and over 6.8 billion total views across 3,130 published videos. The channel's bio indicates a varied content approach ("なんかよくわからんけど色々やる" — roughly, "doing various things without clear definition"), suggesting gameplay, challenges, or experimental gaming content rather than a single-game focus. The creator maintains supplementary presence on Twitter (@kiyo_saiore) for video updates and announcements, and Instagram (@kiyo_yuusya) for additional audience engagement. Contact information is listed for business inquiries. The channel's scale—5.65 million subscribers—places it in the upper tier of gaming creators globally, with accumulated view count indicating sustained audience retention and content consumption over an extended period. The high video publication count (3,130 uploads) reflects consistent output cadence, typical of established gaming channels that balance regular streaming or short-form content with longer productions.
キヨ。's estimated sponsorship rates
キヨ。's estimated sponsorship rate for integrated YouTube video placements ranges from $4,068 (low) to $10,170 (high), with a typical rate of $6,780 per video. This pricing reflects the creator's subscriber base of 5.65 million and positioning within the gaming niche, where CPM (cost per thousand views) varies by geography, audience demographics, and advertiser category. The rate estimate is algorithmic and based on subscriber count combined with niche-specific multipliers; it does not incorporate direct brand negotiation data or historical campaign pricing. Gaming creators at this subscriber tier typically command rates in this range, comparable to peers such as Garena Free Fire TH (5.66M subs) and Stresmen (5.7M subs). Actual rates may differ based on audience composition, engagement metrics, video format, campaign duration, and exclusivity terms. Brands should note that the estimate carries zero community data points, meaning it reflects model calibration rather than observed deal history. Negotiated rates may be higher or lower depending on audience geography, niche CPM demand, and creator-brand alignment.
Who should partner with キヨ。?
キヨ。's audience of 5.65 million subscribers is concentrated within the gaming category, though the creator's stated approach of "doing various things" suggests content diversity that may appeal across multiple gaming subcategories—including gameplay commentary, challenge videos, or experimental gaming formats. The total view count of 6.84 billion indicates sustained audience engagement and suggests a mature, loyal subscriber base with consistent return-visit behavior. Gaming audiences at this scale typically span multiple geographies, though specific audience location, age, and demographic data are not yet available in our database. Brands targeting gaming audiences—including gaming hardware manufacturers, esports platforms, mobile gaming apps, and gaming-adjacent consumer products—would find relevance on this channel. Comparable creators in the gaming niche at similar subscriber counts include GameSpot (5.68M subs), Stresmen (5.7M subs), and TmarTn2 (5.62M subs), all of which serve broad gaming audiences. The channel's high view-to-subscriber ratio suggests strong content resonance and repeat viewership, factors that typically correlate with higher engagement rates and advertiser appeal.
キヨ。's growth and performance
Our database contains only a single snapshot of キヨ。's subscriber count, recorded on 2026-05-11 at 5,650,000 subscribers. The span between first tracking and latest snapshot is one day with zero net change in subscriber count. We do not yet have historical growth data, multi-point trend analysis, or 30-day average view counts to assess growth velocity or audience momentum. Longer-term tracking is required to establish growth patterns and forecast trajectory.
How our pricing estimate works for キヨ。
The estimated sponsorship rate is calculated algorithmically using the creator's subscriber count (5,650,000) multiplied by niche-specific CPM benchmarks for gaming content, adjusted for platform (YouTube) and format (integrated video placement) multipliers. The estimate does not incorporate direct brand deal data, as none is currently available in our database (zero community data points). For a detailed explanation of the CPM model, tier classification, and rate-calculation methodology, see our /methodology page. All figures are updated as new data becomes available.