저라뎃 JUSTLIKETHAT
YouTubeKR

저라뎃 JUSTLIKETHAT

@justlikethatkr_

Welcome to KR Challenger Jungler Justlikethat’s official YouTube channel ! You can enjoy interesting and informative LOL vids and streaming :D If you want to reach high ELo, subscribe to my channel ! ( highly recommended to Junglers ) 각종 광고&협찬문의 : starfish@starfishentertainment.co.kr

721K

Subscribers

980.9M

Total views

4.15K

Videos

Avg views (recent)

not yet captured

About 저라뎃 JUSTLIKETHAT

저라뎃 JUSTLIKETHAT (@justlikethatkr_) is a South Korean gaming creator focused on League of Legends strategy and ranked play. The channel has accumulated 721,000 subscribers and 980,856,217 total views across 4,151 published videos, establishing a substantial presence in the Korean gaming education and esports commentary space. The creator positions the channel as a resource for players aiming to climb the ranked ladder, with particular emphasis on jungler-focused gameplay analysis and tips. Content spans both long-form educational videos and streaming content, reflecting a dual-format approach common among competitive gaming educators. The channel's longevity—evidenced by the high video count relative to subscriber base—suggests consistent output focused on depth over viral peaks. Inquiries for sponsorships and advertising partnerships are directed to starfish@starfishentertainment.co.kr, indicating representation by Starfish Entertainment, a South Korean talent management firm. The creator operates within the Korean gaming creator ecosystem, where League of Legends maintains significant cultural relevance and competitive viewership.

저라뎃 JUSTLIKETHAT's estimated sponsorship rates

Estimated sponsorship rates for integrated video placements range from $865 (low) to $1,442 (typical) to $2,163 (high). These figures reflect the creator's mid-tier audience classification within the gaming vertical. The rate positioning is influenced by several factors: subscriber count of 721,000 places the creator in the mid-range relative to comparable gaming channels (peers like PLAYERINSIDE at 726,000 subs and MoreS2G at 733,000 subs operate in the same band), the niche focus on League of Legends strategy commands a specific advertiser interest from gaming education platforms and esports-adjacent brands, and the Korean market context shapes both CPM expectations and brand partnership availability. The estimate is algorithmic and does not yet incorporate direct community data from past brand deals. Actual rates may vary based on campaign scope, exclusivity terms, and the specific brand category. For detailed methodology on how these figures are calculated, see the methodology section below.

Who should partner with 저라뎃 JUSTLIKETHAT?

The channel reaches 721,000 subscribers with a demonstrated interest in competitive League of Legends gameplay, ranked progression strategies, and jungler-specific education. The audience composition skews toward players actively seeking to improve their rank, suggesting strong appeal to gaming education platforms, esports coaching services, gaming peripherals (keyboards, mice, monitors), and performance-oriented software tools. Secondary appeal extends to League of Legends content creators, esports tournament platforms, and gaming energy drink or supplement brands. The Korean geographic base and primary language (Korean) position the channel as particularly valuable for brands targeting the Korean gaming market, where League of Legends maintains significant competitive and casual viewership. Peer creators at similar scale—such as PLAYERINSIDE (726,000 subs) and Chesca_YT (738,000 subs)—serve comparable audience segments, though with varying game focuses and content formats. The 980 million total views indicate sustained audience engagement over time, though we do not yet have granular demographic data or recent average view-per-video metrics to further segment audience composition.

저라뎃 JUSTLIKETHAT's growth and performance

We have only a single snapshot of subscriber data, recorded on 2026-05-12 at 721,000 subscribers, with no prior or subsequent measurement available. The span between first and latest tracked data is 1 day, yielding a delta of +0 subscribers. This snapshot does not provide sufficient history to characterize growth trajectory, seasonality, or acceleration patterns. Average views over the last 30 days are not yet available. To assess meaningful growth trends, we would require historical snapshots spanning weeks or months. Interested parties should monitor the channel directly or contact the creator's management at starfish@starfishentertainment.co.kr for current performance data.

How our pricing estimate works for 저라뎃 JUSTLIKETHAT

Sponsorship rate estimates are generated algorithmically using a model that multiplies subscriber count by niche-specific CPM (cost per mille) benchmarks, then applies platform and format multipliers. For YouTube integrated video placements, the model accounts for typical advertiser willingness-to-pay in the gaming vertical, adjusted for geographic market (Korea) and content specificity (League of Legends strategy). The estimate is calibrated against zero community data points—meaning no historical brand deal pricing from this creator has been recorded in our database—so the range reflects peer-based inference rather than direct observation. The mid-tier audience classification is determined by subscriber count relative to the broader gaming creator distribution. For a complete technical explanation of the pricing model, multipliers, and confidence intervals, see our /methodology page. These estimates are provided for reference only and do not constitute a guarantee of actual rates.