加藤純一ロードショー
@junroadshow· YouTube·Entertainment·Japan· data refreshed 2026-10-26View channel ↗- Subscribers
- 560K
- Average views
- 403.2K last 25 videos
- 90-day growth
- +0.2%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
Claim it to edit your profile, apply to opportunities, and let brands reach you.
Claim it, and this page starts working for you.
About 加藤純一ロードショー
加藤純一ロードショー (@junroadshow) is an entertainment creator on YouTube based in Japan, with 560K subscribers, 544.2M total views and 1.22K videos.
当チャンネルは加藤純一本人の管理下で運営しています。 権利関係等問題がありましたらTwitterDMからご連絡ください。 https://twitter.com/junroadshow
加藤純一ロードショー (@junroadshow) is a YouTube channel primarily focused on gaming content, operating under the direct management of 加藤純一 himself. The channel's operational base is in Japan, and its content is primarily delivered in an unknown language, though Japanese is implied given its origin. The channel's bio explicitly states that it is managed by 加藤純一 and provides a Twitter DM for rights-related inquiries, indicating a direct and personal connection between the creator and the channel's output. This direct management structure is a notable characteristic, distinguishing it from channels managed by third-party networks or teams. The content is exclusively within the gaming category, without any stated secondary content categories, suggesting a focused niche approach.
Who should partner with 加藤純一ロードショー?
The channel's content is exclusively dedicated to gaming, attracting viewers interested in this specific niche. This focus suggests a demographic likely engaged with video games, gaming hardware, software, and related entertainment. Brands that typically find success with such an audience include video game publishers, peripheral manufacturers (e.g., headsets, controllers, gaming chairs), streaming platforms, and potentially even energy drink brands or snack companies targeting gamers. Given the channel's Japanese origin, a significant portion of its audience is likely based in Japan, which could be particularly appealing to brands looking to penetrate or strengthen their presence in the Japanese market.