JIGGSo_ar
YouTubeEG

JIGGSo_ar

@jiggso_ar

اسمي أسامة حامد اسم شهرتي چيكسو ... بقدم محتوى جيمينج ❤️ عجبك المحتوي اشترك في القناه وانضم لعيلة الچيكس ✨

236K

Subscribers

55.6M

Total views

607

Videos

Avg views (recent)

not yet captured

About JIGGSo_ar

JIGGSo_ar is a gaming content creator based in Egypt with 236,000 YouTube subscribers. The channel, operated by Osama Hamed, publishes gaming-focused videos and has accumulated 55.5 million total views across 607 published videos. The creator's bio indicates a focus on gaming content in Arabic, with an emphasis on building community engagement through channel membership.

The channel operates in the mid-tier subscriber range for gaming creators. With over 55 million lifetime views, the channel demonstrates sustained audience interest in its gaming vertical. The publication cadence—607 videos across the channel's history—suggests consistent content output, though specific upload frequency data is not currently available.

JIGGSo_ar competes in a crowded gaming category where creators like Mr Xpart GTA (237,000 subs), Sunsup Gaming VOD (238,000 subs), and AlimSangat (235,000 subs) operate at similar scale. The creator's geographic location in Egypt positions the channel within the Arabic-language gaming creator ecosystem, a segment with distinct audience demographics and advertiser interest patterns compared to English-language gaming channels.

JIGGSo_ar's estimated sponsorship rates

Estimated sponsorship rates for JIGGSo_ar range from $283 to $708 per integrated YouTube video, with a typical rate of $472. This estimate is based on the creator's 236,000 subscriber count and the niche CPM profile for gaming content, adjusted for platform and format multipliers.

The rate positioning reflects several factors. Gaming as a category typically commands moderate CPM rates relative to finance or technology niches, but maintains strong advertiser demand from game publishers, hardware manufacturers, and gaming-adjacent brands. The creator's mid-tier audience classification—aligned with peers like AlimSangat and League of Legends - France—places rates in the range where production quality, audience engagement metrics, and geographic audience composition become material pricing variables.

Geographic audience composition influences rates; creators with predominantly Middle Eastern and North African audiences often see different CPM profiles than those with primarily Western viewership. The estimate reflects algorithmic calibration based on subscriber count and category benchmarks. Actual rates may vary based on brand requirements, campaign length, content integration depth, and documented audience engagement metrics (view counts, comment rates, audience retention). Creators and brands should discuss specific performance data and campaign objectives to finalize pricing.

Who should partner with JIGGSo_ar?

JIGGSo_ar's audience consists primarily of gaming enthusiasts in the Arabic-speaking regions, with Egypt as the creator's home market. The 236,000-subscriber base and 55.5 million total views indicate an established audience with demonstrated interest in gaming content. Specific audience demographics—age, gender, geographic distribution beyond Egypt, device type—are not yet available in our dataset.

Brand categories with natural alignment to this creator include game publishers (mobile and console), gaming hardware manufacturers (peripherals, headsets, monitors), gaming-focused apps and platforms, and esports organizations. Secondary opportunities exist in energy drinks, snack brands, and consumer electronics that target gaming audiences. The Arabic-language focus narrows the primary advertiser pool to brands with MENA-region marketing budgets or those seeking to reach diaspora audiences.

Comparable creators in the same subscriber tier—Mr Xpart GTA (237,000 subs), Sunsup Gaming VOD (238,000 subs), and Game Jaa (233,000 subs)—serve similar audience segments. The consistency in subscriber counts across these peers suggests a defined market segment for mid-tier gaming creators. Audience engagement metrics such as average views per video, comment-to-view ratios, and audience retention curves would provide additional clarity on audience quality and advertiser suitability, but these data points are not currently available.

JIGGSo_ar's growth and performance

JIGGSo_ar was first tracked on May 12, 2026, at 236,000 subscribers. The latest snapshot, also from May 12, 2026, shows 236,000 subscribers, representing no change over a one-day observation window. This single-day span is insufficient to establish growth trends or trajectory. We do not yet have historical subscriber data spanning weeks or months that would allow analysis of growth rate, seasonality, or momentum.

Average view counts for the last 30 days are not currently available. To assess channel health and audience engagement trends, longer-term tracking data—including monthly subscriber changes, video performance patterns, and audience retention metrics—would be necessary. Creators and potential brand partners should monitor the channel's performance over extended periods to identify meaningful growth patterns.

How our pricing estimate works for JIGGSo_ar

The estimated sponsorship rate is calculated algorithmically using the formula: subscriber count × niche CPM × platform multiplier × format multiplier. For JIGGSo_ar, the 236,000 subscriber count is multiplied by a gaming-category CPM benchmark, then adjusted for YouTube as the platform and integrated video sponsorship as the format.

This estimate is marked as metric_estimate calibration with zero community data points, meaning it relies on category and platform benchmarks rather than historical pricing data from this specific creator. Actual rates depend on audience engagement metrics (views per video, audience retention, comment activity), geographic audience composition, brand safety considerations, and campaign-specific requirements.

For a detailed explanation of the methodology, CPM assumptions, and how different creator tiers are calculated, see the /methodology page. Rates should be treated as a starting reference point; final pricing requires discussion between creator and brand based on documented performance and campaign scope.