Korone Ch. 戌神ころね
YouTubeJP

Korone Ch. 戌神ころね

@inugamikorone

ホロライブ所属、戌神ころね🥐です! ころねのTwitter https://twitter.com/inugamikorone ファンアート #できたてころね 生放送タグ #生神もんざえもん ファンネーム #ころねすきー 🥐メンバーシップ🥐 ‣名前の後ろにメンバー限定のバッジがつくよ! ‣メンバーさんだけの絵文字が使用できるよ! ‣不定期でメンバー限定配信をしているよ! 登録方法は、チャンネル登録ボタンの横にある「メンバーになる」ボタンから♪ 🥐

2.27M

Subscribers

494M

Total views

1.45K

Videos

Avg views (recent)

not yet captured

About Korone Ch. 戌神ころね

Korone Ch. (戌神ころね) is a Japanese gaming and entertainment creator affiliated with Hololive, a major VTuber agency. With 2,270,000 subscribers and over 493 million total views across 1,446 published videos, Korone operates one of the larger channels in the VTubing space. The channel focuses primarily on gaming content, with entertainment elements woven throughout streams and videos.

Korone maintains an active membership program offering subscriber-exclusive features: member badges displayed next to usernames, access to member-only emojis, and periodic members-only livestreams. The channel's fanbase uses organized hashtags for fan art (#できたてころね), live broadcasts (#生神もんざえもん), and community identity (#ころねすきー). A linked Twitter account (@inugamikorone) serves as a secondary engagement point for followers.

The creator's output cadence reflects sustained activity in the VTubing sector, with consistent video publication supporting the accumulated view count. Korone's positioning within Hololive's talent roster and the scale of the subscriber base place the channel in the upper tier of gaming-focused content creators on YouTube.

Korone Ch. 戌神ころね's estimated sponsorship rates

Estimated sponsorship rates for Korone range from $1,634 to $4,086 per integrated video placement, with a typical rate of $2,724. This pricing reflects the creator's high audience tier classification and subscriber count of 2,270,000.

Several factors influence this rate structure. Subscriber scale is the primary driver—Korone's 2.27 million followers position the channel at parity with direct peers including Tyro Gaming (2,270,000 subs), Benx (2,280,000 subs), and Ismailinho (2,280,000 subs). The gaming niche typically commands moderate CPM rates relative to finance or tech verticals, but the VTubing subcategory has developed its own sponsorship ecosystem with established brand partnerships.

Geographic location (Japan) and primary content format (gaming livestreams and videos) also shape the rate. Japanese creators often see different advertiser demand and regional CPM variations compared to English-language peers. The membership program and consistent publishing history suggest stable audience engagement, which supports premium positioning within the gaming category.

These estimates are algorithmic and based on publicly available metrics. Actual rates may vary depending on campaign scope, exclusivity terms, and direct negotiation with the creator or their representation.

Who should partner with Korone Ch. 戌神ころね?

Korone's audience comprises 2,270,000 subscribers with a cumulative view history exceeding 493 million views. The audience is primarily concentrated in gaming and entertainment interest categories, reflecting the channel's content focus.

Brand fit extends across several verticals within the gaming ecosystem: gaming hardware manufacturers, esports platforms, game publishers and indie developers, streaming software and tools, and entertainment-adjacent services. The VTubing community also attracts sponsorships from lifestyle brands, energy drinks, and merchandise platforms that target the overlapping anime and gaming fanbase.

The membership structure indicates an engaged core audience willing to pay for exclusive content, suggesting higher-than-average audience quality metrics for sponsorship purposes. The organized hashtag ecosystem (#ころねすきー for fan identity, #できたてころね for fan art) demonstrates community cohesion typical of successful VTuber channels.

Comparable creators in the gaming category—such as Tyro Gaming and Sbriser, both at approximately 2,260,000 subscribers—share similar audience compositions, though regional and language differences may affect specific brand alignment. The Japanese-language primary audience and Hololive affiliation position Korone distinctly within the VTubing subcategory rather than mainstream Western gaming content.

Korone Ch. 戌神ころね's growth and performance

Snapshot data spans only one day (May 11, 2026), with subscriber count holding steady at 2,270,000. This single data point does not provide sufficient history to characterize growth trajectory, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available in our dataset.

To establish meaningful growth analysis, longer-term tracking data would be required—ideally spanning multiple months to identify monthly subscriber velocity, video performance trends, and audience engagement patterns. Creators at this scale typically experience stabilized growth rates, but without historical snapshots, we cannot quantify Korone's specific trajectory or project future subscriber milestones.

How our pricing estimate works for Korone Ch. 戌神ころね

The estimated sponsorship rate ($1,634–$4,086 typical: $2,724) is calculated algorithmically based on subscriber count, niche-specific CPM benchmarks, platform and format multipliers, and geographic factors. The estimate does not incorporate direct rate quotes or community-reported pricing data, as none are currently available for this creator.

The calculation follows the framework detailed on our /methodology page, which explains how subscriber metrics are combined with category-level CPM estimates and adjusted for YouTube video format, audience tier, and regional demand patterns. This creator's high audience tier classification reflects the 2,270,000 subscriber threshold.

All metrics are derived from publicly available YouTube data (subscriber count, view history, video count) and Hololive affiliation information. No private rate information, contract terms, or direct creator input has been incorporated. As with all algorithmic estimates, actual rates may differ based on campaign specifics, exclusivity requirements, and direct negotiation.