i_roblox_queen
@i_roblox_queen725
Всем приветик! Та самая Роблоксерша) По всем вопросам рекламы и сотрудничества: ОСНОВНОЙ mail: go@robloxqueen.ru
10.8M
Subscribers
5.18B
Total views
1.4K
Videos
—
Avg views (recent)
not yet captured
About i_roblox_queen
i_roblox_queen (@i_roblox_queen725) is a gaming creator on YouTube with 10.8 million subscribers and over 5.1 billion total views across 1,399 published videos. The channel focuses on Roblox content, a platform-specific niche within gaming that has sustained significant audience engagement. The creator's bio, written in Russian, indicates a Russian-language or Russian-speaking audience base, though the creator's country of residence is not confirmed in available records.
With a subscriber count placing the channel in the high-audience tier, i_roblox_queen operates at scale comparable to major gaming creators. The total view count of 5.18 billion reflects sustained content production and audience retention over the channel's history. The video catalog of 1,399 uploads suggests consistent publishing cadence, typical of creators in the gaming category who rely on regular content drops to maintain algorithmic visibility and subscriber engagement.
The channel's primary contact for brand partnerships is listed as go@robloxqueen.ru, indicating a structured approach to sponsorship inquiries. No secondary content categories are listed, suggesting the channel maintains focused topical alignment around Roblox gameplay and related gaming content.
i_roblox_queen's estimated sponsorship rates
Estimated partnership rates for i_roblox_queen range from $7,776 to $19,440 per integrated YouTube video, with a typical rate of $12,960. This pricing reflects the creator's high-audience tier classification and subscriber base of 10.8 million.
The rate estimate is derived algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and YouTube format multipliers. Gaming content typically commands moderate CPM rates relative to finance or technology verticals, but scale compensates: a 10.8-million-subscriber channel generates substantial impression volume per upload. The Roblox subcategory, while platform-specific, maintains consistent advertiser interest from gaming studios, in-game purchase platforms, and gaming peripheral brands.
Peers in the same gaming niche—including Marcelodrv (10.9M subs), Furious Jumper (11M subs), and Silvio Gamer (11.1M subs)—operate within the same pricing band, reflecting subscriber parity. Geographic and language factors may influence actual rates; Russian-language content can access distinct advertiser pools (CIS-region gaming publishers, localized platforms) that may price differently than English-language equivalents. The estimate carries zero community data points, meaning no brand-reported rates are yet available to calibrate against actual deals.
Who should partner with i_roblox_queen?
i_roblox_queen's audience is concentrated in gaming, specifically Roblox players and enthusiasts. The Russian-language bio and contact email suggest a significant portion of the audience is Russian-speaking or based in Russian-speaking regions, though the full geographic and demographic breakdown is not available.
Roblox audiences skew younger on average than broader gaming audiences, with substantial engagement from players aged 8–18, though adult players and parents interested in the platform also form part of the viewership. Brand categories with strong alignment include: Roblox game studios and in-game monetization platforms, gaming peripheral manufacturers (headsets, controllers, chairs), streaming software and hardware, youth-oriented snack and beverage brands, and mobile gaming apps with crossover appeal.
The 5.18 billion total views indicate sustained audience loyalty and repeat viewership, a marker of strong community engagement typical of Roblox content creators. Peers like Cash (10.8M subs) and Holy Baam (10.5M subs) operate in overlapping audience segments, suggesting competitive positioning within the Roblox creator ecosystem. Advertisers targeting gaming audiences under 25 in Russian-speaking markets, or global gaming brands seeking Roblox-specific reach, would find this channel relevant. The lack of secondary categories indicates minimal audience spillover into non-gaming content, reducing brand-safety complexity for gaming-focused sponsors.
i_roblox_queen's growth and performance
Growth data is limited to a single snapshot taken on 2026-05-11, showing 10.8 million subscribers with no change recorded over the 1-day observation window. This single data point does not provide sufficient history to characterize growth trajectory, acceleration, or seasonal patterns. Average view counts for the last 30 days are not yet available in the dataset.
To establish growth velocity and audience momentum, longer-term tracking data would be required. Creators at this scale (10M+ subscribers) typically experience plateaued growth rates relative to emerging channels, with subscriber gains measured in percentages rather than absolute numbers per month. The 1,399 published videos suggest sustained content output, which is a prerequisite for maintaining audience size in the competitive gaming category, though publication frequency cannot be determined from the data provided.
How our pricing estimate works for i_roblox_queen
The estimated partnership rates are calculated algorithmically using the formula: subscriber count × niche CPM benchmark × platform and format multipliers. For i_roblox_queen, the calculation incorporates a 10.8-million-subscriber base, gaming-category CPM rates, and YouTube video-integration adjustments. The estimate is labeled as metric-based with zero calibration data points, meaning no brand-reported actual rates have yet been collected to validate or refine the algorithmic output.
This creator's rates fall within the high-audience tier, a classification based on absolute subscriber count relative to the broader creator database. The low, typical, and high estimates represent a range reflecting uncertainty in actual CPM and advertiser demand; the typical rate ($12,960) should be treated as a central estimate rather than a guaranteed price. For detailed explanation of CPM benchmarking, platform multipliers, and tier definitions, see the /methodology page. Rates may vary based on factors not captured in the algorithm, including audience geography, engagement metrics, brand safety alignment, and negotiated scope.