26.8K
Subscribers
8.25M
Total views
941
Videos
—
Avg views (recent)
not yet captured
About ほとんどホラーゲーム実況ですが何か?
ほとんどホラーゲーム実況ですが何か? (@hotohorror) is a YouTube channel primarily focused on horror game commentary and gameplay, with occasional forays into non-horror content. Based in Japan, the channel has published 941 videos, accumulating a total of 8,252,399 views across its content library. As of the latest data, the channel maintains a subscriber count of 26,800. The creator's content is categorized under gaming, with a specific emphasis on the horror subgenre, as indicated by the channel's bio and associated hashtags. This niche focus positions @hotohorror within a specific segment of the gaming content landscape, appealing to an audience interested in horror-themed interactive entertainment. The channel's consistent output of nearly a thousand videos suggests a long-term commitment to content creation within its chosen category.
ほとんどホラーゲーム実況ですが何か?'s estimated sponsorship rates
The estimated rate for an integrated video on the ほとんどホラーゲーム実況ですが何か? YouTube channel ranges from $56 to $141, with a typical rate projected at $94. This pricing places the channel in the 'low' audience tier, reflecting its current subscriber count of 26,800. The rate is influenced by several factors, including the channel's primary category of gaming, which often has specific CPMs depending on the subgenre and audience engagement. While specific geographic CPM data for Japan is not fully integrated into this estimate, the channel's Japanese origin and primary language (unknown, but likely Japanese given the display name) would factor into market-specific valuations. The format of an integrated video, where a brand message is woven into the creator's regular content, typically commands a certain premium over simpler ad placements. Compared to peers like Ana Stories! Jogos or ゲーム実況天国, who operate in similar subscriber ranges, @hotohorror's rate reflects the general market value for channels of this size and niche. For a detailed breakdown of how these rates are calculated, refer to our comprehensive methodology page.
Who should partner with ほとんどホラーゲーム実況ですが何か??
The audience for ほとんどホラーゲーム実況ですが何か? primarily consists of viewers interested in horror game content. With 26,800 subscribers, the channel attracts individuals seeking gameplay, commentary, and reactions related to the horror genre within video games. This niche appeal suggests a demographic that values suspense, narrative-driven horror, and the experience of watching others navigate frightening virtual environments. Potential brand categories that align with this audience include independent game developers specializing in horror titles, gaming accessory manufacturers, streaming platforms, and potentially even entertainment companies promoting horror films or series. The channel's focus on Japanese content, despite the primary language being unconfirmed, suggests a significant portion of its viewership may reside in Japan or be interested in Japanese gaming culture. This is comparable to other gaming channels in a similar subscriber range, such as ゲーム実況天国 (27,300 subscribers) and Ana Stories! Jogos (26,500 subscribers), which also cater to specific gaming interests. Brands targeting engaged, niche gaming communities, particularly those with an affinity for horror, would find this channel's audience relevant.
ほとんどホラーゲーム実況ですが何か?'s growth and performance
As of the latest available data, ほとんどホラーゲーム実況ですが何か? has maintained a consistent subscriber count. The channel was first tracked on 2026-05-11 with 26,800 subscribers. The most recent snapshot, taken on the same date, shows the subscriber count remaining at 26,800. This represents a span of one day with a delta of zero new subscribers. We do not yet have historical data spanning a longer period to analyze trends in subscriber acquisition or loss. Similarly, average views over the last 30 days are not available in our current dataset. Future tracking will provide more insight into the channel's growth trajectory and audience engagement patterns over time.
How our pricing estimate works for ほとんどホラーゲーム実況ですが何か?
The estimated pricing for ほとんどホラーゲーム実況ですが何か? is generated through an algorithmic model that considers several key factors. This estimate is based on the channel's subscriber count of 26,800, combined with an assessment of the typical Cost Per Mille (CPM) for content within the gaming niche. The algorithm also incorporates platform-specific multipliers for YouTube and format-specific multipliers for integrated video content. It is important to note that this estimate is derived from a metric-based approach and currently has a calibration of 0 community data points, meaning it has not yet been refined by direct creator-reported rates. The channel is classified within the 'low' audience tier based on its subscriber volume. For a comprehensive explanation of the variables, calculations, and data sources used in our pricing model, please refer to the detailed methodology page available at /methodology.