Gunzar
@gunzar
Καλησπερα, το ονομα μου ειναι Κρις, καλωσηρθατε στο καναλι μου (Gunzar), ειμαι 23 χρονων, και κανω Fortnite,GTA RP Videos, IRL Challenges και θα κανω κιαλα διαφορα στο μελλον!!
527K
Subscribers
165.7M
Total views
883
Videos
—
Avg views (recent)
not yet captured
About Gunzar
Gunzar is a Greek gaming content creator based in Greece, operating the YouTube channel @gunzar with 527,000 subscribers. The channel focuses primarily on competitive and entertainment-driven gaming content, with a documented output of 883 published videos and a cumulative view total of 165,652,074. According to the channel bio, the creator—Chris, age 23—produces Fortnite gameplay, GTA RP (roleplay) videos, and in-real-life (IRL) challenge content, with plans to expand into additional content categories. The channel's content strategy centers on multiplayer competitive gaming and narrative-driven roleplay formats, which have become established subcategories within the broader gaming creator economy. With a subscriber base in the mid-tier range, Gunzar operates within a competitive segment of the gaming YouTube ecosystem, where audience retention and content consistency are primary drivers of channel performance.
Gunzar's estimated sponsorship rates
Based on algorithmic analysis of subscriber count, niche category, and platform dynamics, estimated sponsorship rates for integrated YouTube video placements range from $632 (low) to $1,581 (high), with a typical rate of $1,054 per integrated video. This pricing reflects the mid-tier audience classification and the gaming category's competitive CPM landscape. Gaming content on YouTube typically commands lower per-view rates than finance, technology, or business categories, but the Fortnite and GTA RP niches maintain stable advertiser demand due to their consistent audience engagement metrics. Gunzar's rate positioning aligns closely with peer creators in the same subscriber range—Game Two (526,000 subs), DerHansus (521,000 subs), and Quasar Jogos (517,000 subs)—suggesting market equilibrium within the 500K–550K subscriber band. Geographic location (Greece) and primary language may influence advertiser mix and regional CPM variation. Rates can fluctuate based on content category within a single video, audience demographics, and seasonal advertiser demand cycles. For precise pricing methodology and adjustment factors, see the /methodology page.
Who should partner with Gunzar?
Gunzar's audience of 527,000 subscribers is predominantly composed of gaming enthusiasts with demonstrated interest in competitive multiplayer titles (Fortnite) and narrative roleplay content (GTA RP). The channel's 165,652,074 total views indicate sustained audience engagement across 883 published videos, suggesting an average of approximately 187,700 views per video—a metric consistent with mid-tier gaming channels. Brand categories likely to align with this audience include gaming hardware manufacturers, esports platforms, energy drink and beverage brands, streaming software providers, and gaming peripheral companies. Secondary opportunities exist within entertainment and lifestyle categories that target the 18–35 demographic typically associated with Fortnite and GTA RP audiences. Peer channels with comparable subscriber counts—VeryNuclear Gaming (536,000 subs) and 加藤純一ロードショー (535,000 subs)—serve as benchmarks for audience composition and advertiser expectations within the mid-tier gaming segment. The IRL challenge component of Gunzar's content strategy may also appeal to brands in the entertainment, travel, and consumer goods sectors seeking authentic, lifestyle-integrated placements.
Gunzar's growth and performance
Snapshot data spans only one day (May 11, 2026), with both the first tracked and latest recorded data points showing 527,000 subscribers and no net change. This single-day observation window is insufficient to establish growth trends, velocity, or seasonality patterns. Long-term growth analysis would require historical data spanning weeks or months. Average view counts for the last 30 days are not yet available in the dataset. To assess channel momentum and audience acquisition patterns, tracking over an extended period will be necessary.
How our pricing estimate works for Gunzar
The estimated sponsorship rate is calculated algorithmically using subscriber count (527,000), niche category (gaming), platform (YouTube), and content format (integrated video placement) as primary inputs. The algorithm applies category-specific CPM multipliers and platform-specific engagement adjustments to derive low, typical, and high rate estimates. This estimate is based on zero community data points (actual creator-reported rates or brand-confirmed deals), meaning it reflects modeled market conditions rather than observed transaction data. As more verified sponsorship data is collected from Gunzar or comparable creators, the estimate will be refined. For a detailed explanation of the CPM multiplier framework, audience tier classification, and geographic adjustment factors, visit the /methodology page.