ガッチマンV→休止中 ガッチマンの方で活動継続中
YouTubeJP

ガッチマンV→休止中 ガッチマンの方で活動継続中

@gatchmanv666

ゲーム実況ガッチマンの配信用Vtuberチャンネルです。 (バーチャルの存在っていうかアバターの認識で宜しく頼む) コンテンツは配信が主となります。メインチャンネルで遊ばなかったゲームや以前に動画にした ゲームなんかも配信でまた遊びたいと思います。 ガッチマン本チャンネル→http://goo.gl/bbSz68 ガッチマンTwitter→https://twitter.com/gatchman666 ★★★★各種ハッシュタグ★★★★ ファンアート→ #画ッチマン   (見てます感謝! サムネイル用→ #動画ッチマン  (使わせていただきます! LIVE用   → #ガッチライブマン(後で確認してます! どんどん使ってくれよな! ガッチマンV      イラスト/モゲラッタさん   @mogelatt サイバー忍者フォーム  デザイン/Go Takahashi さん @GONTARO 3D制作/株式会社 冬寂(http://www.w-m.co.jp/) ガッチマンV Live2Dモデル イラスト/デザイン TCBさん @tcb0 ※旧3Dモデル制作は「寿司いくら」さん 寿司(ことづか)いくら [Youtube] https://www.youtube.com/channel/UC7E0ZB2Feiq1fWCucicTR0Q [twitter] https://twitter.com/Kotoduka_Ikura

551K

Subscribers

160.3M

Total views

972

Videos

Avg views (recent)

not yet captured

About ガッチマンV→休止中 ガッチマンの方で活動継続中

ガッチマンV is a virtual-avatar gaming channel operated by the creator behind the primary Gatchman channel. The channel serves as a dedicated streaming platform, with the creator adopting a VTuber persona for live broadcasts. According to the channel bio, the content focuses primarily on live streams, including gameplay of titles not featured on the main channel as well as revisits to previously published games. The channel has accumulated 551,000 subscribers and 160,261,512 total views across 972 published videos. The VTuber model was illustrated and designed by TCB, with the cyber-ninja form designed by Go Takahashi, and 3D production handled by the studio 冬寂. The channel operates as a secondary platform to the main Gatchman gaming channel, allowing the creator to explore additional game content and maintain audience engagement through streaming. The creator has established community hashtags for fan art (#画ッチマン), video thumbnails (#動画ッチマン), and live broadcasts (#ガッチライブマン) to encourage viewer participation and content sharing.

ガッチマンV→休止中 ガッチマンの方で活動継続中's estimated sponsorship rates

Estimated sponsorship rates for ガッチマンV range from $661 to $1,653 per integrated video placement, with a typical rate of $1,102. This mid-tier pricing reflects the channel's 551,000-subscriber base within the gaming category, a niche with established but variable monetization rates depending on audience geography and engagement patterns. The rate estimate is algorithmic, derived from subscriber count combined with category-specific cost-per-mille (CPM) multipliers and platform-format adjustments. Gaming creators in the 540,000–560,000 subscriber range—including peers such as TheGuill84 (552,000 subs), Konsol Oyun (557,000 subs), and Hammoda Gamer (548,000 subs)—typically occupy similar pricing bands, though individual rates can shift based on audience composition, average view counts per video, and advertiser demand. The estimate carries no calibration from direct community data points, meaning actual rates may vary depending on brand fit, content category within gaming, and negotiated terms. For detailed methodology underlying this estimate, refer to the /methodology page.

Who should partner with ガッチマンV→休止中 ガッチマンの方で活動継続中?

ガッチマンV's audience is primarily composed of gaming enthusiasts interested in live-streamed gameplay and VTuber content. The channel's positioning as a secondary platform to the main Gatchman channel suggests an audience overlap with established gaming viewers, likely concentrated in Japan given the creator's location and primary language context. The 160-million-plus total view count indicates sustained audience interest across a catalog of 972 videos, though specific demographic breakdowns and engagement metrics are not yet available. Brands targeting this audience would typically include gaming hardware manufacturers, esports platforms, game publishers, streaming software providers, and entertainment services with appeal to gaming communities. The VTuber format may also attract audiences interested in virtual entertainment and avatar-based content, broadening potential brand partnerships beyond traditional gaming verticals. Peer channels in the same subscriber tier—such as Felipe Neto Joga (547,000 subs) and Gaming Harry (543,000 subs)—serve comparable gaming audiences, though geographic and language differences create distinct advertiser opportunities. The channel's emphasis on live streaming as primary content suggests an audience that values real-time interaction and extended viewing sessions, characteristics that influence both brand integration approaches and audience retention metrics.

ガッチマンV→休止中 ガッチマンの方で活動継続中's growth and performance

ガッチマンV was first tracked on 2026-05-11 at 551,000 subscribers. The latest snapshot, also from 2026-05-11, shows 551,000 subscribers, representing no net change over a one-day span. This single-day observation window is insufficient to establish meaningful growth trends. Average view counts for the last 30 days are not yet available. To assess subscriber velocity, audience expansion patterns, or seasonal fluctuations, longer historical data is required. Readers interested in monitoring this channel's trajectory should revisit growth metrics after additional snapshots have been collected.

How our pricing estimate works for ガッチマンV→休止中 ガッチマンの方で活動継続中

The estimated sponsorship rate is calculated algorithmically using the channel's subscriber count (551,000) multiplied by a niche-specific cost-per-mille (CPM) rate for the gaming category, adjusted for platform (YouTube) and content format (integrated video placement) multipliers. The estimate does not incorporate direct brand-deal data or community-reported rates; instead, it reflects a statistical model calibrated against historical gaming-channel benchmarks. No community data points have been used to refine this particular estimate. The resulting range ($661–$1,653, typical $1,102) represents a mid-tier classification within the creator economy. Actual sponsorship rates depend on factors including audience geography, average views per video, engagement rates, and brand-specific requirements. For a complete explanation of the algorithmic approach, rate-tier definitions, and adjustment factors, see the /methodology page.