あまり驚かないガッチマンはホラーゲームばかりやっている
@gatchman666
ホラーゲームを多めに遊んでます。初見でも既プレイでもリアクションは薄いがその分作業用にも向いていると思います。 更新は週に3~4本の動画。お休みは告知なしです ※※本チャンネルに投稿されている動画の切り抜き動画について※※ 『あまり驚かないガッチマンはホラーゲームばかりやっている』に投稿されている動画の切り抜き動画は 『TOP4公式チャンネル』以外には原則的に許可をだしておりません。許可の申請はご遠慮ください。
2.05M
Subscribers
1.73B
Total views
3.4K
Videos
—
Avg views (recent)
not yet captured
About あまり驚かないガッチマンはホラーゲームばかりやっている
あまり驚かないガッチマンはホラーゲームばかりやっている (@gatchman666) is a Japanese gaming creator with 2,050,000 subscribers and 1,733,220,141 total views across 3,398 published videos. The channel specializes in horror game playthroughs, with the creator's stated approach emphasizing subdued reactions and consistent, measured commentary rather than exaggerated responses. This stylistic choice positions the content as suitable for both active viewing and background consumption during work or study sessions.
The channel maintains a consistent publishing schedule of three to four videos per week, with no advance notice for breaks. The creator's bio notes that reactions remain muted regardless of whether content involves first playthroughs or replays of previously completed titles. This approach has built a substantial audience in the Japanese gaming space, where horror game content remains a durable category. The channel has explicitly restricted clip-video permissions to TOP4公式チャンネル only, with no additional clip licensing available to other creators or entities.
あまり驚かないガッチマンはホラーゲームばかりやっている's estimated sponsorship rates
Estimated integration rates for a single YouTube video range from $1,476 (low) to $2,460 (typical) to $3,690 (high). These figures reflect the creator's high audience tier classification and subscriber base of 2,050,000. The estimate is algorithmic, derived from subscriber count combined with niche-specific CPM multipliers and platform/format adjustments; see the /methodology page for the full calculation framework.
The horror gaming niche typically commands moderate CPM rates in the Japanese market, influenced by advertiser demand for gaming-adjacent audiences and regional media-buying patterns. Peer creators at similar scale—including Z gaming, Bazar du Grenier, أحمد - Nemesis, ESL Counter-Strike, and Roby—occupy comparable rate bands within the gaming category. The creator's consistent upload schedule and established audience tenure support rates at the higher end of the range for brand-safe integrations. Actual pricing will depend on campaign specifics, brand alignment, and negotiated terms; the estimate above represents algorithmic modeling rather than a fixed quote.
Who should partner with あまり驚かないガッチマンはホラーゲームばかりやっている?
The channel reaches 2,050,000 subscribers, primarily Japanese-speaking viewers with demonstrated interest in horror game content. The audience composition skews toward gaming enthusiasts who value measured, analytical commentary over high-energy reactions—a distinct positioning within the broader gaming creator ecosystem. This preference for subdued presentation may appeal to viewers seeking immersive horror experiences without constant interruption, as well as those using content as ambient background material.
Brand categories likely to align with this audience include gaming hardware manufacturers, horror-themed indie game publishers, streaming platforms, gaming peripherals, and entertainment services targeting adult gaming demographics. The Japanese market context suggests particular relevance for regional gaming publishers, tech companies with gaming divisions, and international brands seeking Japanese-language gaming creator partnerships. The creator's explicit restriction on clip licensing to TOP4公式チャンネル indicates a protective stance toward content distribution, which may reflect audience loyalty and brand control priorities. Peer creators at this scale—such as ESL Counter-Strike and Roby—demonstrate that gaming audiences of 2+ million subscribers support diverse monetization and partnership models.
あまり驚かないガッチマンはホラーゲームばかりやっている's growth and performance
Available tracking data spans only one day (May 11, 2026), with the creator holding 2,050,000 subscribers at both the first tracked snapshot and the latest snapshot, representing zero net change over the measurement period. This single-day window is insufficient to establish growth trajectory, velocity, or seasonal patterns. Historical view accumulation of 1,733,220,141 total views across 3,398 videos indicates sustained audience engagement over the channel's operational history, but we do not yet have multi-month or multi-year subscriber growth data to assess momentum or trend direction.
How our pricing estimate works for あまり驚かないガッチマンはホラーゲームばかりやっている
The algorithmic price estimate combines the creator's subscriber count (2,050,000) with niche-specific CPM multipliers for gaming content, adjusted for platform (YouTube) and format (integrated video). The calculation does not rely on community-reported rates; instead, it applies standardized multipliers derived from historical creator-economy data. For the full technical breakdown—including how CPM ranges are calibrated, how geographic and language factors influence the estimate, and how format type affects the final figure—see the /methodology page. Note that algorithmic estimates represent a data-driven baseline and do not account for individual negotiation, brand premium, exclusivity terms, or creator-specific rate cards.