Garena 傳說對決
YouTube

Garena 傳說對決

@garenaaovtw

《Garena 傳說對決》是Garena與騰訊天美工作室首款聯合開發 MOBA 競技手遊。讓你隨時開團不受拘束,任何時候想玩就玩,即刻創造傳說、來場頂尖對決! 公平對戰 隨時開團: IOS版本&Google版本下載:https://goo.gl/9fGJuv 遊戲官方網站:https://moba.garena.tw/ 【吃兵、推塔、拆主堡】上中下三路推塔、忠實還原經典玩法! 【公平對戰、隨時開團】遊戲中不販售VIP、轉蛋或任何可能影響戰局勝敗的物品,享受絕對公平的對戰環境! 【10分鐘一場快節奏對戰】平均十分鐘一場的對戰,無論你在捷運、公車、甚至下課空檔都可以大戰一場! 【內建語音,即時溝通】內建語音系統,戰局激烈時不用再打字,直接溝通即時更換戰略! 【獨特英雄,專屬技能】遊戲內數十位英雄皆具備精美畫風與獨一無二的技能組設定,精通所有英雄才能知己知彼、百戰不殆!

802K

Subscribers

626.8M

Total views

7.52K

Videos

Avg views (recent)

not yet captured

About Garena 傳說對決

Garena 傳說對決 (@garenaaovtw) is the official YouTube channel for Legend of Ace, a MOBA competitive mobile game developed jointly by Garena and Tencent's TiMi Studio. The channel operates primarily in Traditional Chinese and serves as the central hub for game updates, patch notes, hero spotlights, esports coverage, and community engagement content.

The game emphasizes fair-play mechanics: no pay-to-win elements, no gacha systems, and no items that influence competitive outcomes. Core gameplay loops center on three-lane tower pushing with 10-minute average match duration, designed for mobile play during commutes or brief breaks. The title features an internal voice communication system for real-time team coordination and a roster of unique heroes with distinct ability kits.

With 802,000 subscribers and 626,773,518 total views across 7,516 published videos, the channel maintains a substantial presence in the mobile gaming ecosystem. The channel's content strategy balances promotional material for the game client (available on iOS and Android via Garena's platform) with competitive esports programming and player-focused tutorials. The scale of total views relative to subscriber count suggests consistent long-form engagement or significant historical viewership from earlier content.

Garena 傳說對決's estimated sponsorship rates

Garena 傳說對決's estimated sponsorship rate for integrated YouTube video placements ranges from $962 (low estimate) to $2,406 (high estimate), with a typical rate of $1,604 per video. This mid-tier pricing reflects the channel's 802,000-subscriber base and positions it within the competitive gaming category, where audience CPM varies based on geographic composition, viewer intent, and advertiser demand.

The rate estimate is calibrated to the gaming vertical, where sponsorship value depends on audience purchasing power and brand-alignment opportunities. Peers at similar subscriber counts—including LCK Global (809,000 subs), AMAAN-T GAMING (799,000 subs), and ItsOnlySkillz (793,000 subs)—operate in comparable pricing bands. However, actual rates may vary based on campaign scope, content format (hero spotlight vs. esports recap), and whether the creator negotiates package deals across multiple videos.

Because Garena 傳說對決 is an official publisher channel rather than an independent creator, sponsorship inquiries typically route through Garena's business development team rather than direct negotiation. Rates for third-party brand integrations (e.g., peripheral manufacturers, esports betting platforms, energy drink sponsors) may differ from the algorithmic estimate, which assumes standard YouTube pre-roll and mid-roll advertising models.

Who should partner with Garena 傳說對決?

Garena 傳說對決 reaches competitive mobile gamers, primarily in Taiwan and other Traditional Chinese-speaking regions, based on the channel's language and game localization focus. The audience skews toward players aged 13–35 who engage with MOBA titles and esports content, with secondary interest from casual mobile gamers seeking quick-play experiences.

Brand categories with demonstrated fit include mobile gaming publishers, esports platforms, gaming peripherals (controllers, headsets, phone stands), energy drinks and snack brands targeting gamers, mobile device manufacturers, and esports betting or tournament platforms. The channel's emphasis on fair-play mechanics and competitive integrity may also attract fintech or payment-processing brands sponsoring esports events.

The 626.7-million total view count indicates sustained audience interest across multiple content verticals: patch notes and balance updates attract competitive players; hero spotlights and tutorial content serve newer players; esports coverage (tournaments, pro-player interviews) engages the spectator segment. Compared to peers like LCK Global, which focuses on professional League of Legends esports, Garena 傳說對決 balances official game promotion with competitive programming, potentially broadening advertiser appeal to both player-acquisition and brand-loyalty campaigns. The channel's official status means audience composition likely skews toward players already invested in the Legend of Ace ecosystem rather than casual gaming browsers.

Garena 傳說對決's growth and performance

We have only a single snapshot of subscriber and view data, collected on 2026-05-11, showing 802,000 subscribers and no measurable change over the 1-day tracking window. Historical growth rate cannot be determined from the available data. Average view counts for the last 30 days are not yet available in our records. To assess momentum and content performance trends, longer historical snapshots and monthly view aggregates would be required. Readers interested in tracking this channel's growth trajectory should monitor future updates to InfluencerUnion's database.

How our pricing estimate works for Garena 傳說對決

The estimated sponsorship rate is calculated algorithmically using the channel's subscriber count (802,000), a niche-specific CPM baseline for gaming content, and platform/format multipliers for YouTube integrated video placements. The estimate does not incorporate community-submitted rate data, as none is currently available for this creator. For a detailed explanation of how CPM baselines are established, how geographic and category adjustments are applied, and how the low/typical/high range is derived, see our /methodology page. Rates are estimates only and may not reflect actual negotiated fees, which depend on campaign specifics, advertiser budget, and direct creator negotiations.