Game Two
YouTubeDE

Game Two

@gametwo

Bei Game Two zeigen wir unsere Liebe zu Videospielen auf charmant bescheuerte Art und Weise: Aktuelle und unabhängige Game-Reviews, Gaming-News, viel Humor und eine ordentliche Prise Hauen & Pappe – egal ob für Vollblut-Gamer, Gelegenheits-Zocker oder Noobs. Game Two ist Gaming-Show, Informationen aus dem Gaming-Kosmos & Comedy - verpackt in zwei Videos pro Woche. Egal ob AAA-Games, Indie-Geheimtipps oder Retro-Vibes - Game Two ist der Kanal für alle, die ein Herz für Gaming haben. Game Two ist eine Produktion der Rocket Beans Entertainment GmbH. Seit 01.07.2025 ist Game Two ein Format von uns selbst! ----------- In dem Zeitraum 28.08.2021 - 22.04.2023 gehörte dieser Kanal zu funk – Content-Netzwerk von ARD & ZDF und ZDFneo. Inhalte, die mit dem funk-Logo gekennzeichnet sind, wurden im Auftrag von funk produziert. Inhalte mit ZDFneo-Logo gehören zu ZDFneo, Impressum: https://go.funk.net/impressum, kurz.zdf.de/social/

526K

Subscribers

263.3M

Total views

1.39K

Videos

Avg views (recent)

not yet captured

About Game Two

Game Two is a German-language gaming channel operated by Rocket Beans Entertainment GmbH, publishing approximately two videos per week. The channel combines game reviews, gaming news, comedy, and entertainment content aimed at audiences ranging from hardcore gamers to casual players and newcomers. With 526,000 subscribers and 263,314,586 total views across 1,393 published videos, Game Two has established a consistent presence in the gaming content space since its inception.

The channel's editorial approach emphasizes independent game criticism alongside humor and entertainment value. Content spans AAA titles, indie discoveries, and retro gaming, reflecting a broad scope within the gaming category. The production is structured around a regular publishing cadence, suggesting sustained audience engagement and operational consistency.

As of July 1, 2025, Game Two operates as a format under Rocket Beans Entertainment's broader portfolio. The channel is based in Germany and primarily serves German-speaking audiences, positioning it within the European gaming creator ecosystem.

Game Two's estimated sponsorship rates

Game Two's estimated sponsorship rate for integrated YouTube video placements ranges from $631 to $1,578, with a typical rate of $1,052 per video. This pricing reflects the channel's mid-tier audience classification within the gaming niche.

Several factors influence this rate structure. The 526,000-subscriber base places Game Two at parity with direct peers including Gunzar (527,000 subs), DerHansus (521,000 subs), and Stanley 史丹利 (516,000 subs), suggesting comparable market positioning. The German market context and primary language audience affect CPM benchmarks relative to English-language gaming creators. The channel's consistent two-videos-per-week publishing schedule supports predictable inventory for brand partnerships.

The gaming category itself carries moderate CPM potential compared to finance or technology verticals, though gaming audiences attract significant advertiser interest from hardware manufacturers, game publishers, and entertainment platforms. The channel's emphasis on independent reviews and broad gaming coverage (AAA, indie, retro) may appeal to sponsors seeking credible editorial environments rather than pure entertainment contexts.

Rate estimates are algorithmic and based on subscriber count adjusted for niche and platform multipliers. Actual rates depend on campaign scope, exclusivity terms, and direct negotiation.

Who should partner with Game Two?

Game Two reaches 526,000 subscribers with a cumulative view total of 263,314,586, indicating an average of approximately 188 views per published video across its 1,393-video library. The audience composition spans multiple gaming engagement levels: dedicated gamers, casual players, and newcomers to gaming content.

The channel's content strategy targets brands within gaming hardware, game publishing, and entertainment software categories. Relevant sponsor verticals include PC and console manufacturers, indie game studios, gaming peripherals companies, and digital entertainment platforms. The emphasis on independent game reviews positions the channel as an editorial resource, potentially appealing to publishers seeking credible coverage and gaming media platforms seeking partnership opportunities.

Geographic focus is primarily German-speaking markets, with the channel based in Germany. This regional concentration affects advertiser relevance; brands with European distribution or German market emphasis represent the most natural fit. The broad gaming scope—from AAA releases to indie titles to retro gaming—suggests an audience with diverse gaming interests rather than a single genre or platform focus.

Peer channels at similar scale include Gunzar, DerHansus, and Quasar Jogos, all operating in the 516,000–527,000 subscriber range within gaming. Game Two's positioning within this cohort reflects mid-tier gaming creator status in the European market.

Game Two's growth and performance

Game Two was first tracked on May 11, 2026, at 526,000 subscribers. The most recent snapshot, also dated May 11, 2026, shows 526,000 subscribers, representing no change over the one-day observation window. This single data point provides insufficient basis for growth trend analysis. We do not yet have historical view-count data or multi-week subscriber progression to assess growth trajectory, acceleration, or seasonal patterns. Longer observation windows will be required to establish meaningful growth metrics.

How our pricing estimate works for Game Two

Game Two's estimated sponsorship rate is calculated algorithmically using subscriber count as the primary input, adjusted by niche-specific CPM multipliers for gaming content and platform-specific multipliers for YouTube video integrations. The estimate does not incorporate direct advertiser data or historical campaign pricing, as no community-contributed rate data points are currently available for this creator.

The mid-tier audience classification is derived from subscriber count positioning relative to the broader creator database. For detailed explanation of CPM assumptions, multiplier methodology, and rate-estimate confidence intervals, see the InfluencerUnion /methodology page. Rates are estimates and do not represent guaranteed pricing; actual sponsorship fees depend on campaign specifications, exclusivity, usage rights, and direct negotiation between creator and brand.