كتاب الالعاب - Games Book
@games-book
أهلا بيكم في مساحتكم الأمنة هنا بنيجي نفرغ دماغنا وبنقلب سوا صفحات كتاب الالعاب في عالم افتراضي بنسمع قصص ممتعة ومسلية عن الألعاب اللي كلنا بنحبها ولعبناها زمان أو بنلعبها دلوقتي او بندردش عن الألعاب , محتوى قصصي مسلي مناسب للجميع.
78.9K
Subscribers
3.73M
Total views
64
Videos
—
Avg views (recent)
not yet captured
About كتاب الالعاب
كتاب الالعاب - Games Book is an Egyptian gaming and entertainment channel on YouTube with 78,900 subscribers and 3,725,839 total views across 64 published videos. The channel positions itself as a safe space for gaming enthusiasts to decompress and explore gaming narratives together. Content centers on storytelling about video games—covering titles the audience has played in the past, currently enjoys, or wishes to discuss. The channel describes its approach as entertaining, narrative-driven content suitable for a general audience, blending casual gaming commentary with thematic storytelling rather than competitive gameplay or technical tutorials.
The channel operates primarily in Arabic, reflecting its Egyptian origin and regional audience base. The narrative framing—"turning pages of the games book in a virtual world"—suggests a focus on gaming culture, nostalgia, and shared gaming experiences rather than skill-based or esports-oriented content. With an average of approximately 58 videos per tracked period and a cumulative view count of 3.7 million, the channel demonstrates consistent audience engagement within the Arabic-language gaming content space.
كتاب الالعاب's estimated sponsorship rates
Estimated integrated video rates for كتاب الالعاب - Games Book range from $166 (low) to $414 (high), with a typical rate of $276 per video placement on YouTube. This pricing reflects the channel's subscriber base of 78,900 and its classification as a low-tier audience channel by market standards.
Several factors influence this rate structure. The channel's subscriber count positions it near peers including Netami Gaming (74,900 subs) and حمو للالعاب - Hamo for games (72,300 subs), which operate in similar gaming niches and geographies. Gaming content in Arabic-language markets typically commands lower CPM rates than English-language equivalents, reflecting advertiser demand patterns and regional media-buying conventions. The channel's narrative and entertainment-focused positioning—rather than high-intensity gameplay or technical content—may also affect advertiser appeal relative to channels emphasizing competitive gaming or hardware reviews.
Geographic location in Egypt and the primary audience composition further shape rate expectations. Brands targeting gaming audiences in the Middle East and North Africa region may view this channel as a cost-effective placement, but overall advertiser competition for Arabic-language gaming inventory remains more limited than for major Western markets. Rates assume standard YouTube integration formats and do not account for negotiated discounts, long-term partnerships, or performance-based adjustments.
Who should partner with كتاب الالعاب?
كتاب الالعاب - Games Book reaches gaming and entertainment audiences primarily in Egypt and the broader Arabic-speaking region. The channel's narrative-driven approach to gaming content attracts viewers interested in gaming culture, storytelling, and nostalgic or contemporary gaming discussion rather than competitive esports or technical gameplay instruction.
Brand categories likely to align with this audience include gaming publishers and indie game studios seeking regional awareness, entertainment platforms offering gaming-adjacent content, streaming services with gaming libraries, and consumer brands targeting casual gaming demographics. The channel's positioning as a "safe space" for decompression and entertainment suggests an audience that values narrative context and cultural connection to gaming rather than purely mechanical or performance-focused content.
Comparable channels in the peer set—including Netami Gaming and حمو للالعاب - Hamo for games—operate in overlapping audience segments, indicating a viable market for Arabic-language gaming storytelling and commentary. The audience tier classification reflects the channel's subscriber scale relative to larger gaming channels globally, but within regional Arabic-language gaming content, the 78,900-subscriber base represents a meaningful reach. Advertiser interest would likely center on brands with direct gaming products, entertainment services, or consumer goods targeting casual gaming enthusiasts in Egypt and neighboring markets.
كتاب الالعاب's growth and performance
Growth data for كتاب الالعاب - Games Book is limited to a single snapshot. The channel was first tracked on May 11, 2026, at 78,900 subscribers, with the latest measurement on the same date also showing 78,900 subscribers. This one-day span provides no meaningful growth trajectory or trend analysis. Average view counts for the last 30 days are not yet available in our dataset.
To establish reliable growth patterns, sustained tracking across multiple weeks or months is required. Future snapshots will clarify whether the channel is experiencing subscriber growth, plateau, or fluctuation, and will enable calculation of view-velocity trends. Interested parties should monitor this profile for updated growth metrics as additional data accumulates.
How our pricing estimate works for كتاب الالعاب
The estimated rate of $276 (typical) is calculated algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and platform and format multipliers. The formula accounts for the channel's 78,900 subscribers, the average revenue-per-thousand-impressions typical of gaming content in Arabic-language markets, and YouTube's standard video integration format.
This estimate is calibrated against zero community data points—meaning no direct advertiser feedback or historical rate cards have been collected for this specific creator. The estimate therefore reflects market-model predictions rather than observed pricing. Actual rates may vary based on audience demographics, content category, seasonal demand, brand fit, and negotiation. For a detailed explanation of the algorithmic methodology, CPM assumptions, and adjustment factors, see the /methodology page.