GalCohen
YouTubeIL

GalCohen

@galcohenofficial

אני גל כהן , בן 23 גיימר חנון לפניות עסקיות - galcohenevent@gmail.com

311K

Subscribers

101.3M

Total views

1.77K

Videos

Avg views (recent)

not yet captured

About GalCohen

GalCohen (@galcohenofficial) is a 23-year-old gaming creator based in Israel with 311,000 subscribers on YouTube. The channel has accumulated 101,347,636 total views across 1,771 published videos, indicating a sustained output over an extended period. According to the creator's bio, GalCohen identifies as a dedicated gamer ("גיימר חנון"). The channel operates primarily in Hebrew, reflecting the Israeli creator base. Business inquiries are directed to galcohenevent@gmail.com. The creator's subscriber count places them in the mid-tier segment of the gaming category on YouTube, comparable to peers operating at similar scale in the region and globally.

GalCohen's estimated sponsorship rates

GalCohen's estimated sponsorship rate for an integrated video placement on YouTube ranges from $373 (low) to $933 (high), with a typical rate of $622. This pricing reflects the creator's mid-tier audience classification and subscriber base of 311,000. The estimate is derived algorithmically based on subscriber count, niche CPM benchmarks for gaming content, and YouTube platform multipliers; it has not yet been calibrated against direct community data or confirmed brand partnership rates. Creators at this subscriber tier typically command rates influenced by gaming category CPM dynamics, which vary by geography and audience composition. GalCohen's Israeli location and Hebrew-language content may affect CPM relative to English-language peers, though gaming remains a relatively stable category for advertiser demand. Peers like Ventura Gaming (312,000 subs) and GAME STORY (313,000 subs) operate at comparable scale and would likely fall within similar rate bands.

Who should partner with GalCohen?

GalCohen's audience of 311,000 subscribers is concentrated in the gaming category. The channel's 101.3 million total views and 1,771 published videos suggest a consistent viewership base, though snapshot data covering only a single day limits visibility into recent engagement trends. The creator's Hebrew-language content and Israeli origin indicate primary appeal to Hebrew-speaking gaming audiences, potentially including viewers across Israel and diaspora communities. Gaming creators at this subscriber tier typically attract brand interest from gaming hardware manufacturers, esports platforms, game publishers, mobile gaming apps, and peripheral makers. The mid-tier classification suggests the audience is substantial enough for meaningful sponsorship reach but below the scale of mega-creators. Peer creators at similar subscriber counts—such as Sadan Gamer (309,000 subs) and iTzu Gaming (308,000 subs)—serve comparable audience sizes, indicating a consistent demand tier within regional and global gaming communities.

GalCohen's growth and performance

Snapshot data for GalCohen spans only one day (May 11, 2026), from first tracking to latest observation, showing a subscriber count of 311,000 at both points with no net change recorded. This single-day window is insufficient to assess growth trajectory, seasonality, or momentum. Average views over the last 30 days are not yet available in the dataset. To establish meaningful growth analysis, longer-term tracking data across weeks or months would be required. The creator's 1,771 published videos and 101.3 million cumulative views indicate sustained channel activity, but without historical snapshots, we cannot quantify whether subscriber growth is accelerating, plateauing, or declining.

How our pricing estimate works for GalCohen

GalCohen's estimated sponsorship rate is calculated algorithmically using subscriber count (311,000), niche CPM benchmarks for the gaming category, and platform/format multipliers specific to YouTube integrated video placements. The estimate has not yet been validated against community-provided data or confirmed brand partnerships, so it carries calibration uncertainty. The low, typical, and high range reflects variance in how different brands value mid-tier gaming audiences based on factors including audience geography, engagement rates, and content type. For a detailed explanation of the pricing model, multipliers, and CPM assumptions, see the /methodology page.