287K
Subscribers
64.8M
Total views
60
Videos
—
Avg views (recent)
not yet captured
About EsoniBlox
EsoniBlox is a gaming-focused YouTube channel based in the Philippines with 287,000 subscribers and 64.8 million total views across 60 published videos. The channel specializes in Roblox content, a platform-specific niche within the broader gaming category. The creator's output suggests a focused content strategy centered on a single game ecosystem rather than multi-game coverage. With an average of approximately 1.08 million views per video, the channel demonstrates consistent audience engagement within the mid-tier creator segment. The Philippines-based location positions EsoniBlox within a growing Southeast Asian gaming creator community, where Roblox content has developed a substantial audience base. The channel's subscriber-to-view ratio of roughly 1:226 indicates that content performs well beyond the immediate subscriber base, suggesting either strong recommendation algorithm performance or significant traffic from non-subscribed viewers.
EsoniBlox's estimated sponsorship rates
EsoniBlox's estimated sponsorship rate for an integrated YouTube video ranges from $344 (low) to $861 (high), with a typical rate of $574. This mid-tier pricing reflects the creator's 287,000-subscriber audience size and the gaming niche's CPM structure. Gaming content typically commands lower CPMs than finance or technology verticals, though Roblox's younger demographic may further influence advertiser rates. The rate estimate is algorithmic and based on subscriber count combined with niche-specific multipliers for YouTube as a platform and video integration as a format. Peer creators at similar subscriber counts—including Nacheto Gamer (287,000 subs), Мсье Мехоель (288,000 subs), and TeamPls (290,000 subs)—operate in the same pricing tier, suggesting consistency across the mid-tier gaming segment. Geographic location in the Philippines may also affect rates, as advertiser budgets and CPM rates vary by creator country. Actual rates depend on campaign specifics, audience demographics, and brand fit; the estimate should be treated as a baseline for negotiation rather than a fixed quote.
Who should partner with EsoniBlox?
EsoniBlox reaches 287,000 subscribers primarily interested in Roblox gameplay, tutorials, updates, and related gaming content. The Roblox audience skews younger than many gaming verticals, with a substantial portion of viewers under 18, making the channel relevant for brands targeting youth and family demographics. The 64.8 million total views indicate sustained audience interest across the channel's 60-video catalog, with no single viral spike evident in the data—instead suggesting steady, predictable viewership patterns. Brands aligned with gaming, digital entertainment, in-game monetization platforms, gaming peripherals, and youth-oriented consumer products represent natural fit categories. The channel's Philippines location may also attract regional brands targeting Southeast Asian audiences or global brands seeking to expand into emerging gaming markets. Peer channels at similar scale, such as TeamPls (290,000 subs) and Tiempo de Videojuegos (284,000 subs), serve comparable audience sizes, though EsoniBlox's Roblox specialization creates a distinct content positioning within the broader gaming creator ecosystem.
EsoniBlox's growth and performance
EsoniBlox was first tracked on May 11, 2026, at 287,000 subscribers. The latest snapshot, also from May 11, 2026, shows no change in subscriber count. The span between first and latest tracking is one day, making it impossible to assess meaningful growth trajectory from the available data. Average view counts for the last 30 days are not yet available. To establish growth patterns, longer historical tracking is required. Readers interested in monitoring this creator's trajectory should check back after additional snapshots have been collected.
How our pricing estimate works for EsoniBlox
EsoniBlox's estimated sponsorship rate is calculated algorithmically using subscriber count (287,000) multiplied by a niche-specific CPM estimate for gaming content, then adjusted by platform and format multipliers for YouTube video integration. The estimate does not incorporate community-reported rates, as no sponsorship data has been submitted by brands or the creator. The low, typical, and high estimates reflect variance in CPM based on audience quality, geographic distribution, and advertiser demand within the gaming niche. For a detailed explanation of how CPM multipliers are applied and how the algorithm calibrates across different creator tiers and niches, visit the /methodology page. This estimate should be used as a reference point for initial outreach and negotiation, not as a guaranteed rate.