EroxBlox
@eroxbloxjust· YouTube·Gaming·Kazakhstan· data refreshed 2026-11-04View channel ↗- Subscribers
- 1.75M
- Average views
- 638.4K last 25 videos
- 90-day growth
- +4.8%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About EroxBlox
EroxBlox (@eroxbloxjust) is a gaming creator on YouTube based in Kazakhstan, with 1.75M subscribers, 582.5M total views and 546 videos.
Тут я снимаю Роблокс Сотрудничество: (Агенство adisom) VK_DMCA
The channel focuses on Roblox content, as stated in the creator's bio ("Тут я снимаю Роблокс" — "Here I make Roblox"). The creator is represented for collaboration inquiries through Adisom agency . EroxBlox operates in a competitive segment of gaming content creation, where Roblox-focused channels have built substantial audiences. The channel's subscriber base places it in the high audience tier, comparable to peers operating at similar scale within the gaming category. The creator's output cadence and total view count indicate consistent content production and audience retention over the channel's operational history.
Who should partner with EroxBlox?
The audience is likely composed of players and enthusiasts of the Roblox platform, skewing toward younger demographics typical of that game's user base. Brand categories suited to this audience include gaming platforms and in-game monetization services, digital entertainment subscriptions, gaming peripherals and hardware, toy and collectible brands with digital tie-ins, and educational software marketed to younger users. The creator's peer set—including Bi Huỳnh Roblox and other Roblox-focused channels at similar scale—indicates a defined market segment within gaming. Roblox content creators typically attract sponsors from the gaming ecosystem (game publishers, virtual currency services, gaming chairs and accessories) as well as brands seeking to reach younger audiences through entertainment contexts.