Enes Arslan
YouTubeTR

Enes Arslan

@enesarslanim

Selam Ben Enes! Bu kanalda yetişkin bireyler için hazırlanmış olan eğlenceli, komik Türkçe Minecraft videoları var ve maceralarıma ortak olmak için izlemeye kesinlikle devam et. Videolarımı beğendiyseniz (like) atabilirsiniz ve kanalıma abone olup bildirimleri açarsanız bütün videolarımdan haberdar olabilirsiniz! ❤️ Bu kanalda yer alan tüm içerikler kurgu ve eğlence amaçlıdır. Videolar dijital oyun ortamında (Minecraft vb.) oluşturulmakta olup gerçek kişi, olay veya durumları temsil etmez. Videolarda yer alan sahneler gerçek hayatta uygulanması amaçlanmayan, tamamen eğlence odaklı içeriklerdir. Şiddet veya zararlı davranışları teşvik etme amacı bulunmamaktadır. ❤️ İŞ GÖRÜŞMELERİ: enesarslan_321@hotmail.com

2.72M

Subscribers

1.43B

Total views

2.71K

Videos

Avg views (recent)

not yet captured

About Enes Arslan

Enes Arslan operates a Turkish-language gaming channel centered on Minecraft content, with a stated focus on entertainment for adult audiences. The channel publishes comedic gameplay videos and adventure series, emphasizing production quality and narrative framing over instructional or competitive gameplay. As of May 2026, the channel has accumulated 2,720,000 subscribers across 2,705 published videos, with a total view count of 1,429,996,971. The creator's bio explicitly notes that all content is produced for entertainment purposes within digital game environments and does not represent real-world events or individuals. The channel's output combines gaming mechanics with comedy elements, positioning it at the intersection of the gaming and comedy categories on YouTube. Arslan's content strategy relies on consistent upload patterns and audience retention through notification subscriptions, as indicated by calls-to-action in the channel description. The channel operates primarily in Turkish, serving a regional audience base while maintaining subscriber counts comparable to international gaming creators. The production volume—2,705 videos—reflects sustained content creation over an extended period, suggesting established operational infrastructure and audience loyalty.

Enes Arslan's estimated sponsorship rates

Enes Arslan's estimated sponsorship rate for an integrated YouTube video placement ranges from $1,958 (low) to $4,896 (high), with a typical rate of $3,264. This positioning places him in the high audience tier, reflecting his 2,720,000 subscriber base and total accumulated views exceeding 1.4 billion. The rate estimate is calibrated to the gaming niche, which typically commands moderate CPM rates relative to finance or technology categories, but benefits from consistent advertiser demand across gaming hardware, software, and lifestyle brands. Turkish-market creators operate in a distinct geographic and linguistic segment; while CPM rates in Turkey generally run lower than Western European or North American markets, Arslan's scale and comedy-adjacent positioning broaden advertiser appeal. Peer creators at comparable subscriber counts—including ドズル社 (2,730,000 subs), Wankil Studio (2,740,000 subs), and TenZ (2,740,000 subs)—operate in similar rate bands, though regional and format differences produce variation. The estimate assumes standard YouTube pre-roll or mid-roll integration; longer-form sponsorships or exclusive partnerships may command different terms. Rates reflect algorithmic calibration to subscriber count and niche multipliers; see the methodology page for the full calculation framework.

Who should partner with Enes Arslan?

Enes Arslan's audience consists primarily of Turkish-speaking adults who engage with Minecraft-focused entertainment and comedy content. The channel's stated target demographic is adult viewers, distinguishing it from youth-oriented gaming channels and positioning it within the adult gaming entertainment segment. With 2,720,000 subscribers and 1.4+ billion total views, the audience base demonstrates sustained engagement across a large catalog of videos, suggesting strong retention and repeat viewership patterns. The comedy secondary category indicates that audience appeal extends beyond pure gameplay mechanics to entertainment value, humor, and narrative framing. Brands targeting this demographic typically include gaming hardware manufacturers, software platforms, streaming services, and lifestyle products marketed to adult consumers. The Turkish-language focus and regional origin suggest particular relevance for brands seeking to reach Turkish and Turkish-diaspora audiences. Comparable creators such as Kaluch (2,700,000 subs) and ドズル社 (2,730,000 subs) operate in overlapping audience segments, though with distinct regional and linguistic positioning. The channel's emphasis on adventure narratives and comedic framing rather than competitive or instructional content indicates an audience prioritizing entertainment and personality over skill-building or esports content. Advertiser categories with demonstrated fit include gaming peripherals, entertainment platforms, and consumer electronics with appeal to adult entertainment consumers.

Enes Arslan's growth and performance

Enes Arslan's subscriber count was recorded at 2,720,000 as of May 11, 2026, with no measurable change recorded across the single-day tracking window available. The snapshot history spans only one day, providing insufficient data to assess growth trajectory, seasonal patterns, or acceleration trends. Average view counts for the preceding 30 days are not yet available in the dataset. To establish meaningful growth analysis, longer historical tracking windows and view-rate metrics would be required. The channel's 2,705 published videos and 1.4+ billion accumulated views indicate sustained content production and audience accumulation over an extended prior period, though specific growth rates during that interval cannot be determined from current data.

How our pricing estimate works for Enes Arslan

Enes Arslan's estimated sponsorship rate is calculated algorithmically using subscriber count, niche classification, platform multipliers, and regional CPM adjustments. The formula applies a base CPM estimate for the gaming category, adjusted for Turkish-market rates and YouTube's format-specific multipliers, then multiplies by the subscriber count to produce a per-video integration estimate. The current estimate is calibrated with zero community data points (direct rate submissions from the creator or brand partners), meaning it relies entirely on algorithmic inference. As more direct rate data is collected, the estimate will be refined. For a detailed explanation of the CPM multipliers, platform adjustments, and calculation steps, see the /methodology page. All figures should be treated as estimates; actual rates depend on campaign scope, exclusivity terms, audience demographics, and advertiser negotiation.