Elraenn
@elraenn· YouTube·Gaming·Turkey· data refreshed 2026-11-05View channel ↗- Subscribers
- 3.91M
- Average views
- 1.87M last 25 videos
- 90-day growth
- +0.5%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About Elraenn
Elraenn (@elraenn) is a gaming creator on YouTube based in Turkey, with 3.91M subscribers, 1.67B total views and 1.76K videos.
Tuğkan 'Elraenn' Gönültaş resmi hesabıdır. Editör : Montajer
Elraenn is the official YouTube channel of Tuğkan 'Elraenn' Gönültaş, a gaming creator based in Turkey. The creator operates primarily in the gaming category, with a focus on content production and editing work credited to an editor known as Montajer.
The channel's scale places it within the upper tier of gaming creators globally.
Elraenn operates in the Turkish creator market, a region with distinct audience demographics and advertiser demand patterns. The channel's growth trajectory and subscriber base reflect the competitive landscape of gaming content on YouTube, where audience retention and algorithmic performance depend heavily on upload consistency, content format, and niche positioning within gaming.
Who should partner with Elraenn?
The audience is primarily gaming-focused, though the specific game genres and subcategories are not detailed in available data.
Brand categories likely to align with this audience include gaming hardware manufacturers, esports platforms, gaming software and tools, mobile game publishers, and gaming peripheral brands. Audiences of this scale in gaming also attract interest from energy drink brands, streaming software providers, and gaming-adjacent tech products.
Audience overlap with these peers is likely substantial, suggesting that brand partnerships in the gaming space often target multiple creators at this scale simultaneously.
However, without recent view-count history or engagement metrics, we cannot determine whether the audience is growing, stabilizing, or declining.