Линч
@egorlinch
Привет, дружище. Рад, что ты зашел на мой канал. Я хоть только и начал свою карьеру, но уверенно иду к цели, благодаря именно ТЕБЕ. Сериалы по майнкрафту, забавные летсплеи, ламповая атмосфера и многое другое ждет нас впереди. Подписчики это семья, и с каждым днем наша СЕМЬЯ становится все больше. Спасибо тебе и удачи.!) Для рекламных запросов: linch@dogematic.team РКН - https://gosuslugi.ru/snet/6792d9d8509aba56521348f8
1.99M
Subscribers
378.1M
Total views
506
Videos
—
Avg views (recent)
not yet captured
About Линч
Линч (@egorlinch) is a Russian-language gaming creator on YouTube with 1,990,000 subscribers and 378,128,011 total views across 506 published videos. The channel focuses primarily on gaming content, with secondary emphasis on entertainment. According to the creator's channel description, the content centers on Minecraft series, casual let's-plays, and what is described as a relaxed, community-oriented atmosphere. The creator frames subscribers as family and emphasizes audience growth as a collaborative process. The channel launched its tracked history on May 11, 2026, at the 1,990,000-subscriber mark. Advertising inquiries are directed to linch@dogematic.team. The creator operates from Russia and maintains a presence in the Russian creator ecosystem, with a reference to РКН (Roskomnadzor, Russia's communications regulator) compliance documentation.
Линч's estimated sponsorship rates
Линч's estimated sponsorship rate for an integrated YouTube video ranges from $1,433 (low) to $3,582 (high), with a typical rate of $2,388. This estimate is algorithmic, based on subscriber count, niche CPM benchmarks for gaming content, and platform-specific multipliers; see our /methodology page for the full calculation model. The creator sits in the high audience tier, placing them among peers of comparable scale: AR12Gaming and iplusd VR both operate at approximately 1,990,000 subscribers, while Teeqzy (2,010,000 subs) and Bob Lennon (2,020,000 subs) occupy the immediate tier above. Rates in this subscriber range are driven primarily by audience size rather than engagement metrics, though gaming as a category typically commands moderate CPM rates relative to finance or technology verticals. The Russian market context may influence actual negotiated rates, as advertiser demand and local economic conditions affect pricing in regional creator markets. Brands seeking integration should note that the estimate reflects YouTube video placements specifically and does not account for potential secondary platform distribution or exclusive licensing arrangements.
Who should partner with Линч?
Линч's 1,990,000-subscriber base is concentrated in gaming and entertainment consumption, with the channel's primary output centered on Minecraft content and casual let's-play formats. The audience is predominantly Russian-speaking, reflecting the creator's primary language and geographic origin. Gaming audiences at this scale typically span casual players, Minecraft enthusiasts, and viewers seeking relaxed, community-focused entertainment rather than high-intensity competitive or tutorial content. Brands with relevance to gaming peripherals, streaming software, game titles, entertainment platforms, and consumer electronics targeting gaming demographics would align with this audience composition. The creator's emphasis on community and family-oriented framing suggests an audience that values parasocial connection and consistent creator presence over viral novelty. Peer channels in the same niche—including AR12Gaming, Teeqzy, and Bob Lennon—serve comparable audience segments, indicating a stable market for gaming content at the 2-million-subscriber tier. The 378,128,011 total views across 506 videos yields an average of approximately 747,000 views per video, suggesting moderate but consistent viewership patterns. Advertiser suitability extends to gaming-adjacent categories: streaming platforms, gaming chairs and peripherals, energy drinks, snack foods, and entertainment subscriptions.
Линч's growth and performance
Snapshot data covers only a single day (May 11, 2026), with the creator holding 1,990,000 subscribers at both the first tracked point and the latest snapshot. No growth delta is observable within this 1-day span. Average view counts for the last 30 days are not yet available in our dataset. To assess meaningful growth trends, longer historical tracking is required. Peer creators in the gaming niche operate at comparable scales (1,960,000 to 2,020,000 subscribers), suggesting the creator is established within a stable subscriber tier rather than in a rapid-growth phase.
How our pricing estimate works for Линч
Линч's estimated sponsorship rate is calculated algorithmically using subscriber count (1,990,000), niche-specific CPM benchmarks for gaming content, and platform/format multipliers for YouTube video integrations. The estimate does not incorporate community-submitted rate data, as none is currently available for this creator. The low, typical, and high figures represent a range reflecting variance in advertiser demand and content performance within the gaming category. For a detailed explanation of how CPM benchmarks are established, how platform multipliers are applied, and how subscriber-count thresholds affect pricing, visit our /methodology page. All estimates are recalibrated as new data becomes available.