Dunia Farash ROBLOX
YouTubeID

Dunia Farash ROBLOX

@duniafarashroblox

Hai Guys, Yang Suka Sama Yuta Dan Mio Ayo Join Bareng.

1.75M

Subscribers

918.5M

Total views

723

Videos

Avg views (recent)

not yet captured

About Dunia Farash ROBLOX

Dunia Farash ROBLOX is a gaming content creator based in Indonesia with 1,750,000 YouTube subscribers and 918,539,714 total views across 723 published videos. The channel focuses on ROBLOX gameplay and community engagement, with a bio indicating content centered around characters Yuta and Mio. The creator operates primarily in the gaming vertical, a category that encompasses diverse subcategories from casual mobile games to competitive esports titles and sandbox platforms like ROBLOX.

With nearly 919 million lifetime views, the channel demonstrates sustained audience interest in ROBLOX-related content. The subscriber base places Dunia Farash ROBLOX within the high-tier audience segment on YouTube, a classification typically reserved for creators with strong regional or global reach. The Indonesian origin suggests potential strength in Southeast Asian gaming communities, where ROBLOX adoption and engagement remain significant. The publication rate of 723 videos indicates consistent content output over the channel's operational history, a factor that typically correlates with audience retention and algorithmic visibility in the gaming category.

Dunia Farash ROBLOX's estimated sponsorship rates

Dunia Farash ROBLOX commands an estimated integrated video sponsorship rate between $1,260 and $3,150, with a typical rate of $2,100 for a single YouTube video placement. This estimate is calibrated to the creator's 1,750,000 subscriber count and reflects the gaming category's average cost-per-mille (CPM) rates, which vary based on audience geography, content format, and advertiser demand.

The rate positioning reflects several factors: the creator's high-tier audience classification, the 1,750,000 subscriber threshold, and the gaming niche's competitive but variable monetization landscape. Gaming content typically attracts lower CPM rates than finance or business categories, but ROBLOX-focused channels often appeal to younger demographics and gaming hardware/software brands, which can support mid-range pricing. The creator's subscriber count aligns closely with peer creators including Garena Liên Quân Mobile, Scyte, and LazySly, all operating in the 1,710,000–1,780,000 range, suggesting rate parity within this cohort.

Geographic factors may influence actual negotiated rates; Indonesian-based creators sometimes command different rates than North American or European counterparts due to advertiser targeting preferences and regional CPM variations. For specific pricing methodology and factors affecting rate adjustments, see the /methodology page.

Who should partner with Dunia Farash ROBLOX?

Dunia Farash ROBLOX's audience is primarily composed of ROBLOX players and gaming enthusiasts, with particular concentration in Southeast Asia given the creator's Indonesian base. The 1,750,000 subscriber base suggests a demographic skewed toward younger gaming audiences, as ROBLOX's user base is predominantly under 18, though adult players and parents represent secondary segments.

Brand categories likely to align with this audience include gaming hardware manufacturers, mobile gaming platforms, in-game cosmetics and battle pass providers, ROBLOX-adjacent gaming titles, and youth-oriented consumer brands. Fintech and educational brands targeting Gen Z may also find relevance, though gaming and entertainment verticals represent the primary fit. The channel's focus on specific ROBLOX characters (Yuta and Mio) suggests niche community engagement, potentially indicating collaborations with game developers or ROBLOX-adjacent media properties.

Comparable creators like LazySly (1,770,000 subs) and RemanRHN (1,780,000 subs) operate in overlapping gaming spaces, suggesting a competitive but segmented audience landscape. The 918,539,714 total views indicate sustained viewership depth, meaning the audience exhibits both breadth and engagement consistency. Advertisers targeting gaming-adjacent demographics—including gaming peripherals, mobile apps, streaming services, and youth lifestyle brands—would find this audience relevant.

Dunia Farash ROBLOX's growth and performance

Dunia Farash ROBLOX was first tracked on 2026-05-11 at 1,750,000 subscribers. The latest snapshot, also dated 2026-05-11, shows the same subscriber count, representing a net change of zero subscribers over a one-day observation span. This single-day snapshot provides insufficient data to assess growth trajectory, seasonality, or momentum. We do not yet have historical view-count data or multi-week subscriber progression to establish growth rate patterns. Longer-term tracking data will be necessary to determine whether the channel is in a growth, plateau, or decline phase relative to its peer cohort.

How our pricing estimate works for Dunia Farash ROBLOX

The estimated sponsorship rate is derived algorithmically using the creator's subscriber count (1,750,000), the gaming category's niche CPM benchmark, and platform-specific multipliers for YouTube video integrations. The calculation does not rely on community-reported data points; instead, it applies standardized CPM assumptions adjusted for geography, audience tier classification, and content format. The high-tier audience classification is determined by subscriber count thresholds within the gaming category. For a detailed explanation of CPM assumptions, platform multipliers, and the full pricing formula, visit the /methodology page. Note that algorithmic estimates represent a typical market range and may differ from actual negotiated rates based on audience demographics, engagement metrics, brand fit, and creator negotiating position.