도멘TV [DOTUBE]
@dotube· YouTube·Gaming·South Korea· data refreshed 2026-10-26View channel ↗- Subscribers
- 136K
- Average views
- 85.4K last 25 videos
- 90-day growth
- +0.0%
- Brand partners seen
- 0
The least a brand should pay for a dedicated video here:
$•,•••| Integration (60–90 s) | $••• |
|---|---|
| Short / Reel | $••• |
- ☐ Owns the channel
- ☐ Reach matches real views
- ☐ No fraud record
- ☐ Category is accurate
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About 도멘TV [DOTUBE]
도멘TV [DOTUBE] (@dotube) is a gaming creator on YouTube based in South Korea, with 136K subscribers, 194.7M total views and 4.09K videos.
스타크래프트 전문채널 도재욱 도멘tv에 오신분들! 구독/좋아요/댓글/공유 3개만요...
도멘TV is a YouTube gaming channel operated by 도재욱, specializing in StarCraft content. The channel's focus on a single competitive title reflects a niche-specialist positioning within the broader gaming creator ecosystem.
The creator's bio emphasizes community engagement, requesting subscriptions, likes, comments, and shares. This call-to-action pattern is typical of channels seeking to boost algorithmic visibility through interaction metrics. The Korean language and domestic focus suggest the channel primarily serves the Korean gaming audience, where StarCraft maintains significant cultural relevance as a competitive esport and casual gaming title.
Who should partner with 도멘TV [DOTUBE]?
도멘TV's audience consists primarily of StarCraft players, esports enthusiasts, and gaming content consumers in Korea and Korean-speaking regions.
Brand categories likely to align with this audience include esports platforms and tournament organizers, gaming hardware manufacturers (peripherals, PCs, monitors), gaming software and mods, streaming software, and competitive gaming coaching services. The StarCraft specialization narrows the addressable brand set compared to general gaming channels; brands seeking Korean-language gaming audiences with esports interest would find relevance here.
도멘TV's single-title focus differentiates it from broader gaming channels, potentially offering higher audience concentration and engagement within the StarCraft niche, though this concentration also limits total addressable brand partnerships.